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The Godot Engine team recently posted about more issues with "AI slop", including various pull requests that have become a big drain on resources.

You've likely seen other projects talking about this across the net, because AI agents and people who use various generative AI tools are generating code and submitting it to lots of projects to pump up their numbers - often while having no clue what the code does and not even testing it. This is becoming a bigger problem as time goes on.

Writing on Bluesky a few days ago, the Director at game dev studio Hidden Folks wrote:

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

This led to a Bluesky thread from Godot Project Maintainer Rémi Verschelde, that mentions how "draining and demoralizing" it has become due to the influx of it and how they end up second guessing "every PR from new contributors".

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.  If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:  fund.godotengine.org

We find ourselves having to second guess every PR from new contributors, multiple times per day:  - The description is verbose LLM output, is the code written at least partially by a human? - Does the

- Is this code wrong because it was written by AI, or is it an honest mistake from an inexperienced human contributor? - What do you do when you ask a PR author if they used AI because you're suspicious, and they all reply

Godot prides itself in being welcoming to new contributors, letting any engine user have the possibility to make an impact on their engine of choice.  Maintainers spend a lot of time assisting new contributors to help them get PRs in a mergeable state.  I don't know how long we can keep it up.

There seems to be no easy answer here, someone or something somehow has to filter through the increasing noise of both people and bots just shovelling out AI generated code to various projects like Godot. One solution that Verschelde mentioned being suggested is using AI to fight AI which they said "seems horribly ironic" but they might have to eventually.

Even GitHub themselves are aware of the problematic situation, with a post from the GitHub Project Manager Camilla Moraes a few weeks ago saying they're exploring solutions to "the increasing volume of low-quality contributions that is creating significant operational challenges for maintainers".

Find out how you can help fund Godot on their funding page.

Article taken from GamingOnLinux.com.
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24 comments
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Purple Library Guy 2 hours ago
Quoting: dpanterBan AI-generated everything.
This would be a fine idea if they knew what was AI-generated without taking the time to go through and figure it out. But apparently nobody's saying their stuff is AI-generated.
Purple Library Guy 2 hours ago
Quoting: mindedieBan is simple and simple things are practical.
“There is always an easy solution to every human problem–neat, plausible, and wrong.”
Purple Library Guy 2 hours ago
Quoting: elmapulone solution that i saw that WILL cause backslash... was to charge to submit an issue, and refund if the issue was legitimate.

that would limit how much the "ai bros" can flood the repo with bad submissions, and help pay the costs of reviewing the submissions
Now this could work.
Koopa 17 minutes ago
Just great! to the ramageddon, now you have to add the slopmageddon... any other mageddon I am forgetting?🤣
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