Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
We use affiliate links to earn us some pennies. Learn more.

A little bit of good news - Mewgenics from Edmund McMillen and Tyler Glaiel is a clear hit, with it recently hitting a big sales milestone. See also: my review of the game on Linux.

Mewgenics managed to reach half a million sales in 36 hours (Bluesky), and has as of February 17th crossed over the one million mark (Bluesky). And while some may groan at me for looking at player numbers for a single-player game, I still find it quite interesting in terms of the clear success with it seeing a 24 hour peak of 97,151 people breeding cats in it.

While they no doubt knew it was going to do reasonably well, given their history creating the likes of The Binding of Isaac and The End Is Nigh, they perhaps didn't see it going quite as well as it has done. As noted by Glaiel on Bluesky:

Nice to see smaller teams able to do so well (especially with it being in development for so long), and with competition being hot with so many thousands of games getting released all the time. And, if Unity stick by their plan anyone will be able to prompt a game into existence eventually. So competition is only going to get even more fierce for game developers.

Release Date: 10th February 2026
Platform: ⚛ Proton / Wine
Official links:Steam
Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.
4 comments

such 22 hours ago
Odd thing to say. To me it's very obvious that a reasonably deep turn-based roguelike with some whimsy and personality, AND cats is more popular than the thematic downer that is The Binding of Isaac or the tough as nails meat grinder of a precision platformer.

I guess it's possible to spend years dedicating your life to something unaware of what it is that you're actually doing?
fenglengshun 11 hours ago
This is what an actual independent game success looks like. Not what the Tencent-funded industry plant that Highguard masqueraded and rightfully failed to be.

Last edited by fenglengshun on 19 Feb 2026 at 10:12 am UTC
Liam Dawe 2 hours ago
User Avatar
Quoting: suchOdd thing to say. To me it's very obvious that a reasonably deep turn-based roguelike with some whimsy and personality, AND cats is more popular than the thematic downer that is The Binding of Isaac or the tough as nails meat grinder of a precision platformer.

I guess it's possible to spend years dedicating your life to something unaware of what it is that you're actually doing?
The point is - nothing in game development is guaranteed. We've seen lots of games fail that many thought would be a clear success.
such 1 hour ago
Nothing in life is guaranteed, that's pretty trite, but with Mewgenics there were clear signs the second the media picked it up for the preview cycle. It's not even that it was praised, it's about the type of praise it received, and how it was framed. It wasn't brought up as a quaint indie game by oddball creator first, it wasn't as subjected (if at all) to your typical template-driven news/preview slop. It came across as though people who played it prior to release viscerally liked it and needed to tell you about how much fun they had. At least from what I was seeing it was as much a done deal as humanly possible.

Perhaps I have a career in industry predictions, I dunno ;)

Compare to something like the late Cyberpunk 2077 previews which were all extremely politely lukewarm, but also somehow framed to maintain the ridiculous level of praise from much earlier in that marketing cycle. You could've mapped pretty much the entirety of the design, system and content issues of that game right then, from the universally positive previews, without even looking at the game. Not with certainty, obviously, but the signs were all there.

Last edited by such on 19 Feb 2026 at 1:02 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon Logo Patreon. Plain Donations: PayPal Logo PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register