A little bit of good news - Mewgenics from Edmund McMillen and Tyler Glaiel is a clear hit, with it recently hitting a big sales milestone. See also: my review of the game on Linux.
Mewgenics managed to reach half a million sales in 36 hours (Bluesky), and has as of February 17th crossed over the one million mark (Bluesky). And while some may groan at me for looking at player numbers for a single-player game, I still find it quite interesting in terms of the clear success with it seeing a 24 hour peak of 97,151 people breeding cats in it.
While they no doubt knew it was going to do reasonably well, given their history creating the likes of The Binding of Isaac and The End Is Nigh, they perhaps didn't see it going quite as well as it has done. As noted by Glaiel on Bluesky:

Nice to see smaller teams able to do so well (especially with it being in development for so long), and with competition being hot with so many thousands of games getting released all the time. And, if Unity stick by their plan anyone will be able to prompt a game into existence eventually. So competition is only going to get even more fierce for game developers.
I guess it's possible to spend years dedicating your life to something unaware of what it is that you're actually doing?
Last edited by fenglengshun on 19 Feb 2026 at 10:12 am UTC
Quoting: suchOdd thing to say. To me it's very obvious that a reasonably deep turn-based roguelike with some whimsy and personality, AND cats is more popular than the thematic downer that is The Binding of Isaac or the tough as nails meat grinder of a precision platformer.The point is - nothing in game development is guaranteed. We've seen lots of games fail that many thought would be a clear success.
I guess it's possible to spend years dedicating your life to something unaware of what it is that you're actually doing?
Perhaps I have a career in industry predictions, I dunno ;)
Compare to something like the late Cyberpunk 2077 previews which were all extremely politely lukewarm, but also somehow framed to maintain the ridiculous level of praise from much earlier in that marketing cycle. You could've mapped pretty much the entirety of the design, system and content issues of that game right then, from the universally positive previews, without even looking at the game. Not with certainty, obviously, but the signs were all there.
Last edited by such on 19 Feb 2026 at 1:02 pm UTC





How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck