No Man's Sky is gradually turning into a playground, and now you can mess with physics in the No Man's Sky Remnant update. The major highlight here is the new "Gravitino Coil" that they say is a powerful new anti-gravity module for your multi-tool. This allows you to grab large objects and fling, toss or carefully carry them around the world.
A lot more to this update than just that though. Various salvage can now be picked up and recycled, and of course you need tools to help with that so there's new customizable trucks, tipping flatbeds and haulers to transport various resources. You'll need to go to the also-new Waste Processing Plants to do this, opening up the game with even more activities.
On top of that there's a new community expedition as well that pulls people together to make convoys to clean up planets covered in wrecks and salvage.
See the update trailer below:

Direct Link
This is only the first update of 2026, with the usual teaser of "more will follow". Incredible to see how it's grown.
In the full patch notes there's also a mention that they fixed touch input on Steam Deck too so that's nice. See more in the full patch notes.
Maybe a good idea to test the new WiVRn update to play NMS in VR :)
Really, this game has managed to bring me back again and again, and if it's only for the new expeditions and their rewards.
Damn I so hoped Bethesda did the same for Starfield.
This is an expedition for people who thought driving the Mako was the best part of the Mass Effect series, but didn't think it was nearly frustrating enough. Remnant fixes that problem.
Essentially, imagine driving an open flatbed (this far-flung technological future doesn't include cargo nets, apparently) across a very rough landscape that's riddled with holes you can fit the entire thing into and climbs that are nearly vertical. Occasionally you are attacked by sentinals if you happen to run over the wrong rock. You are tasked with hauling physics objects that are apparently made of rubber from a depot to a disposal facility. Your truck, thanks to an increasingly powerful engine, is also harder to drive gently with. If your cargo jostles too much, it might explode.
Now do this FIVE TIMES. The exact same routine. Oh, and the margins are low, and you can soft-lock yourself if you lose too much cargo because of the exploding thing, and it's easy to lose stuff in the terrain if it bounces out of the truck.
It's bad, y'all. This is probably going to be the first expedition I've failed to complete. Although just driving around isn't too bad, so call that ending on a positive note.
It didn't get any more fun, but at least I now have a nice new spacesuit set for regular playthroughs.




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