ScummVM is an excellent tool that preserves a lot of classic games with new game engines to run on modern platforms and a huge 2026.1.0 release is out now.
The developers of it said that it might be the "biggest release we have made so far in terms of the added features and engines". With this release 12 new game engines were added and thanks to just 2 of them there's around 194 new games supported.

Some of the highlights of games supported now includes:
- Dark Seed
- God of Thunder
- The Adventures of Willy Beamish
- Heart of China
- Nancy Drew: Secret of the Scarlet Hand
- Nancy Drew: Ghost Dogs of Moon Lake
- Ripley's Believe It or Not!: The Riddle of Master Lu
- Little Longnose
- Pilot Brothers 3: Back Side of the Earth
- Pilot Brothers 3D. The Case of Garden Pests
- Pilot Brothers 3D-2. Kennel Club Secrets
- Features of National Fishing
- Mom Don't Worry
- Dog-n-cat: In the Footsteps of Unprecedented Beasts
- Dog-n-cat: Island of Dr Ratiarty
- Out of this World (Another World)
- SLUDGE-based games
- Adibou 2: Nature & Sciences
- WAGE-based games
- Penumbra: Overture
- Tex Murphy: Martian Memorandum
- Mort&Phil: A Movie Adventure (Special Edition)
- Trick or Treat
- Hodj 'n' Podj
- The Last Express And probably various other games…
Multiple game engines saw big upgrades with the release too.
This release also saw big improvements to their Keymapper and Text-to-Speech systems. On top of that ScummVM can now be built with SDL3, there's support for scaling shaders for 3D games and significant upgrades for the Android, iOS and Atari ports.
Source: ScummVM blog
Gigeresque Dark Seed is also something I've been meaning to play one day, but I don't see it on sale anywhere...
Quoting: pbHeart of China... I have it on my must-play list since forever (ok, since 1991). Has the time finally come? It's on GOG, too.I'm only familiar with a handful of the games on that list, kind of hard to separate wheat from the chaff, but thanks to your comment, and a quick skim on Wikipedia, Heart of China seems right up my alley. On the
Quoting: GeamanduraWhat is the purpose of this project morphing into a bundle of their initial vision engine plus more and more unrelated random shit?Well, from a user's perspective, not having to keep track of ten thousand little projects is kind of valuable.
Quoting: GeamanduraThis was always an amazing project to provide a 2D adventure game engine, but I genuinely don't understand what are they doing now with including separate engines for running a 3D game Penumbra. At this point what stops them from e.g. including OpenMW, including the Heroes 2 and Heroes 3 open source engines, etc.? What is the purpose of this project morphing into a bundle of their initial vision engine plus more and more unrelated random shit?What I think happened is that the HPL1 engine was in pretty bad shape. Outdated third party dependencies, hard to compile on modern platforms etc. There doesn't seem to be much activity on the GitHub page for the initial source release, and no active forks I could find so clearly some heavy TLC needed.
Presumably ScummVM already have a lots of tools needed for any game, input/sound, handling savegames, built with portability in mind and so on, and with 3D support already there with the Residual merger I guess it was less work integrating it with ScummVM than doing a total rewrite?
FWIW: It was started as a GSoC back in 2022:
https://blogs.scummvm.org/grisenti/2022/09/11/gsoc-summary/
Last edited by whizse on 3 Feb 2026 at 8:35 pm UTC




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