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Valheim is celebrating five years of Early Access with a big upgrade that should make it perform better everywhere, especially on the Steam Deck.

This is a really great sounding update that should have a little something for everyone. There's a new emote radial menu along with new emotes, new building pieces, a new celebratory hat, new weapons, new hairstyles and more new content.

For everyone there are various performance improvements, along with a Unity game engine upgrade. Seems like quite a lot of effort went into making the game a lot smoother, especially on the Steam Deck where they said a Performance mode will now hit 60FPS.

Full patch notes, click me

New Content:
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes

Fixes & Improvements:
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Tweaks to berserker armour
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container

Reworked graphics settings:
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Added new “Upscaling method” setting with new “Pixelated” option
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around

Optimizations:
* Change engine settings to improve performance in areas with many instances
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu

Bug fixes:
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections

Mac App Store:
* Improved error message shown when trying to play online without being logged in to Game Center

Steam:
* Player list now successfully shows profile pictures of non-friends too

Xbox:
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background

Windows, Linux, MacOS:
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode

Steam Deck:
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768

For modders:
* Sprite atlases are now included in the extended manifest file for Asset Bundles

Source: Steam announcement

The developers made it clear they're still working through the Deep North biome, which will be the finale biome added to bring the game up to the 1.0 release but they have no date for it yet.

Release Date: 2nd February 2021
Platform: 🐧 Native Linux
Official links:Humble StoreSteam
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

Chrisznix 8 hours ago
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That is fantastic news! Though i will play it mostly on my Laptop, because i am still learning to use console controls. Any performance upgrade is appreciated.
Sadly, my former troupe isn't enjoying Valheim as much as i still do, so i have to do (another) solo or find a new group.
hardpenguin 7 hours ago
User Avatar
Love me some Valheim although I feel I pretty much unlocked everything there is in this game after spending couple hundred hours in it 😋
fabertawe 2 hours ago
Anyone notice any benefits with the optimisation and/or engine update? I can't try (yet) as my mods will implode 😆 (staying on "previous" in Betas).
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