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NVIDIA DLSS 5 arrives sometime "this fall" and brings with it many big enhancements, but it's all getting a little bit on the weird side.

I think the image they supplied with the announcement speaks for itself really:

“Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Jensen Huang, founder and CEO of NVIDIA. “DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”

More from the press release:

DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.

The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.

DLSS 5 provides game developers with detailed controls for intensity, color grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic. Integration is seamless, using the same NVIDIA Streamline framework used by existing DLSS and NVIDIA Reflex technologies.

NVIDIA said that DLSS 5 support will include the likes of Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games. Some of the games already announced to have it include: AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet and more.

Digital Foundry already have their own first-look with it:

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Source: NVIDIA

Article taken from GamingOnLinux.com.
Tags: AI, Misc, NVIDIA, Upcoming
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43 comments
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such 2 hours ago
The one positive thing about this could be cheap pt-like lighting - assuming it is cheap and assuming path tracing isn't a requirement here to go along with DLSS 5.

Looking at those images not for one moment do I believe lighting is the only thing DLSS 5 affects.
Marlock 2 hours ago
natural blond hair turned into dark hair with blonde dye but showing darker roots

reduced forehead so she looks more hairy than baldy

a hint of sadness/loneliness in her look turned to an obstinate stare

natural lips turned to lip gloss makeup

neck and fingers turned more muscular

everything else in the scene looks more blurry instead of sharper (i guess someone used too many bokeh photos in the training set?!)

and my all-time favourite: the rain drainage grill at her left looks like it turned into one of those rubber elevator carpets that look like a lego plate

yeah, it really captured the essence of this scene... blondie in a red leather jacket

Last edited by Marlock on 17 Mar 2026 at 10:12 am UTC
clatterfordslim 2 hours ago
This is just terrible. This means more lighting artifacting, as it's bad enough with dark areas having lines or arc of color in the background when a scene gets lit up under low light, especially noticeable in YouTube videos after YouTube's compression and the horrible VP9 codec has been added. After five years of having my 32" curved 2560x1440 monitors I have managed to remove the light arc, by adjusting my monitor's hidden contrast settings, which acts a bit like Vignette, but not so aggressive. The shots of Grace from Requiem is just too far in my opinion. NVIDIA may as well go the whole hog and say bye, bye Computer graphics get real humans on screen, with real human zombies and tons of real blood and gore. Players will be so scared, they'll be throwing up everywhere. Not to mention even more power coming from the wall, plus game will either bottleneck or lose FPS with this added AI Mask over the top. So glad I'm running a 4060 Ti with 16GB of rammage and 32GB on board Ram. No way I'm upgrading to a 5080 or 5090, as in my opinion NVIDIA should be concentrating going back to 8pin power for their cards, not relying on this 12pin all the time, as so many people are still having their connectors melting. Yes I know it can happen with 8pin as well, but at least 8pin is more reliable.
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