Oh deary me, NVIDIA have a bit of a wildfire on their hands here, with NVIDIA DLSS 5 being compared with AI generated slop "art".
Perhaps lumping together their previous rather good upscaling and frame generation tech, with something else entirely that completely changes the faces of characters was not the best idea huh? Who could have seen this coming? Apparently not NVIDIA.
NVIDIA are now doing a little damage control, posting in the replies of their own video with a pinned comment that notes:
Important to note with this technology advance - game developers have full, detailed artistic control over DLSS 5's effects to ensure they maintain their game's unique aesthetic. The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied. It's not a filter - DLSS 5 inputs the game’s color and motion vectors for each frame into the model, anchoring the output in the source 3D content.
Even Bethesda are doing some damage control of their own too, as Starfield was one of the games being recently shown off with a post on X/Twitter in reply to Digital Foundry noting:
Appreciate your excitement and analysis of the new DLSS 5 lighting here. This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and totally optional for players.
Across the internet, it seems a whole lot of people and game developers have begun (rightly so) absolutely ripping into NVIDIA for DLSS 5 and what it's doing to game visuals. NVIDIA say it's "not a filter", but it's hard not to laugh at how it changes character faces into what looks exactly like you would imagine generative AI beautification looksmaxxing tools would do. Or, yassifying, if you will. I'm learning a lot of new silly words thanks to this. This is the kind of stupid AI generative filtering I would have expected from some sort of AI porn generation website, not from the likes of NVIDIA. Who cares about art direction when you can plump up the lips of a character right?
Some favourite funnies from the situation include:
I feel like I could go on forever, as I keep chuckling away at NVIDIA creating what is possibly one of the funniest video-game related meme templates recently.
Anyway, here's the video if you missed all the fun:

Direct Link
Thanks NVIDIA, I hate it.
Nvidia generated all that content, those videos, those examples, being super duper proud of it like it was the best thing ever. They're genuinely convinced it's awesome.
So it is hilorious to see they failed at any point to see any of those justified reactions coming.
Anyway, more memes please ;p
Oof. Ouch. Owie.
There is a youtube channel I recently discovered while looking into this. Threat Interactive. I can't vouch for everything he says as a lot of it is above my paygrade, but his conclusions on how modern devs are totally slacking off and relying on the bait-and-switch of framegen seems spot on.
And this is coming from a guy who is general in favor of AI.
I fear that as the gaming industry progresses, the younger players who had no experience with the older hardware/software will literally not be able to comprehend a world without this stuff. Kind of like how post-9/11 the world was so different to those born before it, while those born after it know nothing but the techno surveillance state. 😡
https://mastodon.gamedev.place/@makram/116244201641088147
Quoting: eggroleThere is a youtube channel I recently discovered while looking into this. Threat Interactive. I can't vouch for everything he says as a lot of it is above my paygrade, but his conclusions on how modern devs are totally slacking off and relying on the bait-and-switch of framegen seems spot on.Threat Interactive have their problems of their own :(
https://old.reddit.com/r/youtubedrama/comments/1qdpa3n/threat_interactive_filed_an_illegal_dmca_to_a_guy/
All it's giving is, to quote the famous Drag Queen Thorgy Thor, "Oh Jesus, gross!"
I don't think so.
Unless it's Morrowind with DLSS 5.0, of course.
Last edited by Verglas on 17 Mar 2026 at 5:45 pm UTC
Quoting: EhvisThe one thing I'm wondering. Nvidia stated that they used two 5090s for the demos, one for the game and one for the dlss processing. They also stated that it will be releasing this autumn. How is that going two work? Did they really pay off a bunch of studios for demo games so that those 7 people in the world that have a spare 5090 can use it?We don't know why it was running on the other card, it's not necessarily for performance reasons, it's possible that the cards need a firmware update that currently borks other things and this was the only workaround they had on hand. We've seen in previous conferences that they rush announcements out with little warning to the teams working on them.
Quoting: GoEsrNvidia explicitly said that they were running two 5090, one for rendering the other for DLSS 5 processing so that they could maintain fluid fps on the demos. They also said they had DLSS 5 running in a single card on the lab (didn't said which, could be a rtx 6090). DLSS 5 is supposed to come out on Q4.Quoting: EhvisThe one thing I'm wondering. Nvidia stated that they used two 5090s for the demos, one for the game and one for the dlss processing. They also stated that it will be releasing this autumn. How is that going two work? Did they really pay off a bunch of studios for demo games so that those 7 people in the world that have a spare 5090 can use it?We don't know why it was running on the other card, it's not necessarily for performance reasons, it's possible that the cards need a firmware update that currently borks other things and this was the only workaround they had on hand. We've seen in previous conferences that they rush announcements out with little warning to the teams working on them.








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