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ARC Raiders just launched the major Flashpoint update and it includes a whole bunch of new content, along with long-requested additions. This might actually be the best update for the game so far, on top of the pleasing news recently about some AI voices getting replaced.

Firstly, it should address a long-standing complaint about entering matches half-way through. Now, if you have a custom loadout, you're more likely to enter in near the start. A nice balancing act with free loadouts that makes sense. Key rooms are better now too and actually scale depending on the key rarity, and some much needed crafting improvements to stop you having to constantly swap between screens. Scrappy also got an update and can be fed various fruits, to increase what loot they'll be able to get you.

That's on top of all the new content including a new flying ARC that's quite menacing and powerful with a laser very similar to the Queen, there's a new map condition, two new weapons, those pesky Shredders can now appear on all maps, all party members can now see and ping the map while in the lobby and much much more.

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This patch goes to show Embark are really listening to a lot of complaints, and actually addressing them to improve the game as a whole for all types of players. See the full patch notes for more.

The biggest problem for ARC Raiders still remains though - there's basically no end-game to it. Once you've unlocked all the blueprints and played a fair bit of it, there's not much that actually keeps you going. Apart from the fun factor of course, but live games like this need something for you to continue to work towards. There's no loop at the end, apart from expeditions but those reset most of your character. I'm hoping this is something they'll work towards eventually.

Release Date: 30th October 2025
Platform: ⚛ Proton / Wine
Official links:FanaticalSteam
Article taken from GamingOnLinux.com.
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1 comment

mr-victory 9 minutes ago
The biggest problem for ARC Raiders still remains though - there's basically no end-game to it. Once you've unlocked all the blueprints and played a fair bit of it, there's not much that actually keeps you going. Apart from the fun factor of course
Is this really a problem though? If you could "beat" the game would you still want to play it after beating it? I'm saying this as someone with 160h on Embark's other game which is pvp and naturally doesn't have an end game, just new rewards with every season (3.5 months)
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