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Valve put up their Steam Year In Review 2025 and initially, they made it seem like their hardware plans were a lot more uncertain but they've since clarified.

Thanks to all the AI companies sucking up RAM and storage, with shortages and prices rising we already knew things were going to be a bit bumpy. As Valve announced earlier in February, they can't give pricing or a release date just yet on any of their upcoming devices.

In the initial version of the Steam Year In Review 2025 post, they said "we hope to ship in 2026" which seemed to send the internet and other news sites into a bit of a frenzy over a possible delay. Valve has since edited the post and it now clearly says "we will be shipping all three products this year". So that's that.

However, Valve could still end up deciding to delay the Steam Machine. This one specifically due to the RAM, storage and the GPU becoming less value every month they wait especially if they have to price it higher. The issue isn't so bad for the Steam Frame, since that's filling a very different market and target audience. And the Steam Controller 2 - well, many are excited to grab one regardless.

As for the rest of their yearly review, it goes over things we've reported over the year - all the new stuff Valve has added across Steam including the likes of: new Steam charts, new themed sale events, newer recommendation systems, an overhaul of the discovery queue, the personal release calendar, accessibility notices, the newer search system and so on.

Unfortunately, Valve have not given out any fresh numbers on their monthly or daily active user counts compared to previous years. They did give a very small overview of some data:

Five years ago, Steam was growing steadily and crossed the 25 million concurrent user mark for the first time. In the years since, we’ve grown at a pace of around 3.4 million additional concurrent users per year, reaching 42 million peak concurrent users.

All those users are downloading a lot of content. In 2024 we delivered about 80 exabytes to customers, and in 2025 that grew to 100 exabytes. It's hard to make sense of such a huge number, but just for fun: Steam users are averaging 274 petabytes of installs and updates per day- that's 11.42 petabytes per hour, which is about 190,000 GB of data per minute.

That user growth translates to more revenue for game developers. Since the 2018 announcement of the 75% and 80% revenue share tiers, more and more games from developers big and small have reached new higher revenue share. The revenue share paid out across all non-Valve games on Steam in 2025 was 76%, and that does not include any revenue developers may earn selling free Steam keys outside of Steam. Back in 2024, we shipped a new notification feature for developers to make it more clear when their game has crossed a new revenue share tier, and developers can see a game’s progress towards those higher tiers in their sales reporting.

It was nice to see Valve highlight all their work on Linux / SteamOS and Proton in the post too.

Article taken from GamingOnLinux.com.
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12 comments

GustyGhost a day ago
They could use this extra time to polish up the Linux client with 64 bit and other things that don't rely on semiconductor manufacture.
danniello a day ago
Everyone knows what the situation is, but no one wants to admit it. Even Valve.

It is obvious that, especially Steam Machine, CANNOT premiere in such market situation. Period. When it will be possible? No one knows. Theoretically it could be still in 2026 but I very doubt it.

But it would be "bad PR" so even Valve pretend that nothing changed and premiere is still targeted 2026. (But actually, it's still progress - no one is talking about Q1 or even second quarter anymore)
Mohandevir a day ago
I'm starting to hope for a barebone version of the Steam Machine. I already have a 2tb nvme to put in that thing. Soddim would be pricey, but I would be willing to take it on me. I want the Steam Machine extras (wake from controller/suspend resume, low noise level, etc...)
pb a day ago
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Quoting: MohandevirI'm starting to hope for a barebone version of the Steam Machine. I already have a 2tb nvme to put in that thing. Soddim would be pricey, but I would be willing to take it on me. I want the Steam Machine extras (wake from controller/suspend resume, low noise level, etc...)
The idea is good... for a startup or a pc store, not a serious player and not someone trying to take on consoles, so I wouldn't count on it.
Johnologue a day ago
Quoting: GustyGhostThey could use this extra time to polish up the Linux client with 64 bit and other things that don't rely on semiconductor manufacture.
That's surely handled by a different team, right?
such a day ago
Quoting: pb
Quoting: MohandevirI'm starting to hope for a barebone version of the Steam Machine. I already have a 2tb nvme to put in that thing. Soddim would be pricey, but I would be willing to take it on me. I want the Steam Machine extras (wake from controller/suspend resume, low noise level, etc...)
The idea is good... for a startup or a pc store, not a serious player and not someone trying to take on consoles, so I wouldn't count on it.
Yeah, the point is: you get the whole package, and there's a controller available separately, but pretty much intended to go along with the device as part of the product line. A keyboard or mouse you can pick up pretty much anywhere, those are ubiquitous, universal, you plug them in, they work - fine for Valve to basically ignore.

You take that RAM out and you're selling to an entirely different crowd, most of which won't be that interested. You say "SODIMM" to most people and they'll look at you funny.
Mountain Man 18 hours ago
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If Valve already has a stock of components in-house ready to be assembled, or an existing contract with a manufacturer, then they could still release the hardware at an affordable price, but it will likely be only for a limited time until they run out of components.

Last edited by Mountain Man on 8 Mar 2026 at 7:13 pm UTC
shadow1w2 17 hours ago
Just sell us the controller already.
Eike 15 hours ago
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I sure missed an article on GoL, but that one is new to me.
And for me, it's only showing Linux native games, as I prefer!

https://store.steampowered.com/personalcalendar
Mohandevir 13 hours ago
Quoting: pb
Quoting: MohandevirI'm starting to hope for a barebone version of the Steam Machine. I already have a 2tb nvme to put in that thing. Soddim would be pricey, but I would be willing to take it on me. I want the Steam Machine extras (wake from controller/suspend resume, low noise level, etc...)
The idea is good... for a startup or a pc store, not a serious player and not someone trying to take on consoles, so I wouldn't count on it.
You are totally right.

In fact, I didn't get to the bottom of my tought because of the prospect which would be really sad, but I'm worried about the launch window: If the bubble doesn't burst soon enough, Valve might get stuck with an hardware overstock (remember the Steam Link eol?)... I would like to have the chance to buy a barbone version, in these conditions.

But let's trust in Valve, they'll figure it out.
nullzero 7 hours ago
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Quoting: EikeI sure missed an article on GoL, but that one is new to me.
And for me, it's only showing Linux native games, as I prefer!

https://store.steampowered.com/personalcalendar
Oh.. I think you just solved an "issue" I was having that was puzzling me the last few days. Hi had Esoteric Ebb wishlisted, and it did not appear in my personal calendar nor the trending games at start compared to other games launched on the same day, like Scott Pilgrim Ex, for which # of wishlists/sales were lower. Turns out all the other games had Linux versions.

Steam is giving more relevance to games with linux showing up, in both personal calendar and homepage. Thanks for pointing that out!
Gerarderloper 3 hours ago
Prices going to be crazy.

I do think they should just release the controller already. Start with that at least.
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