How long before Amazon Luna goes the way of Google Stadia? Amazon announced some big changes for their cloud gaming service.
As of April 10th they've begun doubling-down on their own direct features and built-in services, rather than partnering up with anyone else. Removing purchases, extra subscriptions and third-party stores. So this makes their service a lot more restricted in what you can actually play, with Amazon having full control over everything that's available in the rotating catalogue of titles.
The main changes are:
- A-la-carte game purchases are no longer available. Previously purchased titles will remain playable through June 10, 2026, after which they will be removed from Luna.
- Bring Your Own Library will no longer be supported. Games previously played in this manner will no longer be playable on Luna after June 10, 2026.
- Ubisoft+ and Jackbox Games subscriptions sold through Luna are discontinued. New subscriptions are no longer available for purchase, and any active subscriptions purchased from Luna will be cancelled at the end of your next billing cycle.
- Third-party game stores (EA, Ubisoft, and GOG) are being removed from the Luna platform.
Source: Amazon
You don't lose access to your third-party games, as you'll continue to have them on whatever store they were purchased through - you just won't be able to access them via Amazon Luna going forwards. However, titles purchased via Luna in their "A-la-carte" system will not be giving you any refunds for any lost titles.
This is on top of all the changes they made to Luna late last year, when they retired the Prime Gaming brand to bundle everything under the Amazon Luna label. Which included more of a focus on their social party games.
So with all these changes you still get access to Amazon Luna with Amazon Prime with a bunch of select titles, plus you can subscribe directly for the extra Luna Premium to get even more third-party title access.
At least gog keys they "offered" are still owned by us, not "rented".
Last edited by Eocene84 on 13 Apr 2026 at 1:44 pm UTC
Quoting: ZlopezCloud gaming is a curse, but I expect it to be more popular with the memory prices going up.Nah, I just won't purchase games that won't run in the amount of RAM I have (i.e., they'll just have to design their games to run in less RAM or they won't get my gaming dollar).
I suppose they'll have to consider Geforce Now? At least while that's still around.
Apparently it's about 3 years old and it's already being chopped up. That's not encouraging.
I bought Madden on Luna in January. And now it's either gone or will be available still but with a premium subscription. I guess me and Madden are not going to happen.
Luna was OK-ish:
- game loading time was quite slow
- no IPv6
- no convenient app on Linux/Steam Deck. Browser wrapping is the only way and that also had some issues, e.g. after suspend.
Quoting: scaineI suppose they'll have to consider Geforce Now? At least while that's still around."Advocates" of subscription bit on re****** side. Normal people, general populous who got (barely afford) low end (sub ~0.5K) PC or even mid range ones (1K+) won't be ditching nice cash (0.1K-0.2K annually, soon more) for subscription. Location important and internet service comes into play too. RAM (hardware) price increase won't drive people to subscribe, just simple BS. People skimping, not double down on spending if things get to expensive.
Quoting: scaineI despise cloud gaming, but I can see that I'm doing my hating from a position of privilege -I do my hating from a very different position of privilege. My rig is pretty old and was middle of the road when I bought it. But, I don't actually like playing any of the kinds of games that are very demanding on hardware, so it's fine. I'd say the closest I play to pushing the hardware would be . . . Stellaris?
Quoting: Andy GneissHave I been living under a rock or is this the first time anyone else has heard Amazon Luna even existed?I find it encouraging to hear something connected with Amazon is doing badly! 😁
Apparently it's about 3 years old and it's already being chopped up. That's not encouraging.
Quoting: shimmyI bought Madden on Stadia. Then it closed and I couldn't play it anymore because it closed.How Maddening!
I bought Madden on Luna in January. And now it's either gone or will be available still but with a premium subscription. I guess me and Madden are not going to happen.
i searched for in on the dictionary, and the word for it is pretty clear:
steal
MP3 players are having a resurgence. Vynil is king and wired headphones are increasingly popular with gen z as is the whole 2000s aesthetic. AI is also being slowly rejected. The world is learning.
Stream nothing. Own what you consume. Do not let monthly subscriptions consume your financial independence.
I've digressed a bit here but I do think the future is that of less big business and more small businesses working with each other simply because there will be little to no jobs to be had after corporations outsource everything under the veil of "AI efficiency".
When big tech and every other "big whatever" gets forever contracts with governments around the world they will no longer need regular small consumers like us to rely on for profits and so all of their services will be created to serve none of our needs.
We will learn to provide for ourselves again and trade with each other for products and services since corporations already only exist to generate profit for stakeholders as per their fiduciary duty.
Last edited by devland on 14 Apr 2026 at 1:50 am UTC
Quoting: Eocene84It will be interesting to see if they try to sell Twitch when that happens...It needs to be owned by a not-for-profit or non-profit collective or co-operative.
All the "guilds" need to get better organized and take themselves more seriously. They need to double down on branding, set up homepages and better structures and by-laws.
They also need to set up microblogs like GNUsocial, host their own IRC and bridge to twitch's (if possible -- I think it is?), and their own PeerTubes. Among others.
Start emphesizing people donate directly to the hosts and their respective Guilds then use that money to support themselves and one another equally.
Right now, amazon gets 60% of subscription money. Frankly, with all the money that company has, they would be fine for a long time making far less. I would be livid and disgusted if I streamed on such a platform.
People need to think bigger and learn their lessons already.
Stop relying on closed source software.
Stop relying on centralized platforms.
Stop relying on big corporations for anything.
Get together. Get organized. Reclaim soverignty.
Last edited by EWG on 14 Apr 2026 at 5:31 am UTC
I have now cancelled my prime subscription. Only one more subscription left to cancel!
Quoting: EWGIt needs to be owned by a not-for-profit or non-profit collective or co-operative.I hate to break it to you, but this isn't happening with a major streaming service such as Twitch anytime soon. Twitch already has one of the largest companies in the world subsidizing it. Amazon allows it to use AWS at a massively discounted rate and provides additional direct funding, and Twitch still can't turn a consistent profit. Even if they did take 60% of subscription revenue (which is an incorrect figure, the base split is 50/50), I doubt that needle would move much.
...
Stop relying on closed source software.
Stop relying on centralized platforms.
Stop relying on big corporations for anything.
I understand we are on a Linux gaming forum and most everyone here is already somewhat an advocate for open solutions. An additional subset of this community, including your take, is those who take that a step further and claim everything needs to be an open solution.
Say Twitch implodes tomorrow and we have some sort of not-for-profit organization/platform that is palatable enough for the largest streamers in the game to switch to. First, you need to convince them not to go to YouTube, Kick, Facebook Gaming, or another platform where their fans are already present. You then need to make the transition seamless: they should have as painless of an experience as possible moving everything they've already set up on Twitch in order to dissuade them from seeking other solutions.
And finally, you actually need to support the streaming itself: large streamers consistently hit 10k+ concurrent viewers... assume a 6000kbps 1080p stream to each person, you'd need 60gbps egress minimum to support just that one stream, assuming we don't create some magical P2P minimum latency protocol in the meantime that every single user and their ISP is OK with. Then sum that all the way down to even the smallest streamers, sending data to/from the server and just a few people. Where are you going to find this kind of performance, readily available, and at a reasonable rate? Unless you have a massive datacenter budget, the cloud is the first solution that comes to mind. That solution violates all three of your final closing points.
I'm not going to even mention payment processing, legal representation, contracts, sponsorships, advertising... it's all too much. Yes, we do have massive, open projects working at scale. Wikipedia, Internet Archive to name a couple. Streaming infrastructure is categorically different from hosting static content.




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