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The Blender Foundation announced today that Anthropic (the AI company) have begun funding them, joining up as a Corporate Patron.

For those who somehow don't know what Blender is - it's the world's most popular free and open-source 3D creation software. It's filled full of features for modelling, animation, VFX, and more. It's used for video games, movies and so on.

Being a Corporate Patron means Anthropic will donate at least €240k a year to Blender. Anthropic join the likes of Epic Games, Netflix, Wacom, Pico XR, Aras Pranckevičius and Bolt Graphics at the same funding level.

Since Anthropic are an AI company though, no doubt some people will feel this is a bit (for lack of a better word right now) - icky. But, funding Blender doesn't mean they get a say in anything. Blender is entirely free and open source, and Blender as a whole benefits from lots of different organisations and companies donating to it.

From the Blender press release:

In these uncertain and divisive times, we appreciate Anthropic offering support to the Blender project in the form of a Patron-level membership. This enables the Blender team to keep pursuing projects independently, and to focus on building tools for artists and creators.

Francesco Siddi, CEO at Blender

The Blender team make it clear that this money goes towards "Blender core development, to maintain and continuously improve foundational features like the Blender Python API, which enables developers and artists alike to extend and improve the software for custom workflows".

Article taken from GamingOnLinux.com.
Tags: AI, Apps, Misc, Open Source
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11 comments

AllyTheProtogen 3 hours ago
I wonder what it is that they're getting at here. If I had to guess, they're bleeding money into the red like every other AI company, so wtf is up with sending out even more? And to Blender of all things?? Seeing how they're amoral enough to support AI in the first place, I highly doubt they're doing this out of the goodness of their hearts.
whizse 3 hours ago
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I wonder what it is that they're getting at here.
People use Blender to make creative stuff. They need the creative stuff to feed their models?

Either that or the PR department had money to burn, looked at the list of previous sponsors and felt excluded?
mattaraxia 3 hours ago
Quoting: AllyTheProtogenI wonder what it is that they're getting at here. If I had to guess, they're bleeding money into the red like every other AI company, so wtf is up with sending out even more? And to Blender of all things?? Seeing how they're amoral enough to support AI in the first place, I highly doubt they're doing this out of the goodness of their hearts.
I suspect it makes sense in a sort of complicated way, it's fraught, sort of a my enemy's enemy thing from the POV of an open source project.

What Anthropic wants, is to be the tool for all development everywhere.

If you're them, having something like Blender, that collects no licenses, crush something like Unity, that does, is great.

Because then the money shops were spending on Unity . . . goes to agents instead. See they weirdly want all royalty free development platforms too, just . . . maybe not for good reasons . . .

They may also just be burning cash at an absurd rate and want their logo out there, it's just marketing. They think it will create goodwill with people who will become customers.
Caldathras 2 hours ago
Quoting: mattaraxiaThey think it will create goodwill with people who will become customers.
I think that this sums up the "why" quite nicely.
Verglas 2 hours ago
€240k per year is nothing for Anthropic that constantly raises investments in the $8-30B range.
They probably spend more than that on espresso capsules.
doragasu 1 hour ago
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At least if they pay in cash and not in tokens...
Johnologue 1 hour ago
Anthropic's brand is the "nice" AI company. They're arguably crazier than others in some ways with the emphasis on AI doomsday talk, and they still have the TESCREAL ideological connections, but it's still unusual for any large corporation in 2026 to care about their reputation at all, so they do succeed at being "better" compared to companies that will reliably do the wrongest thing available to them.
Johnologue 1 hour ago
Quoting: mattaraxiaIf you're them, having something like Blender, that collects no licenses, crush something like Unity, that does, is great.

Because then the money shops were spending on Unity . . . goes to agents instead. See they weirdly want all royalty free development platforms too, just . . . maybe not for good reasons . . .

They may also just be burning cash at an absurd rate and want their logo out there, it's just marketing. They think it will create goodwill with people who will become customers.
Unity isn't a 3D modeling application, it's a game engine. That would be if they were funding Godot.

I don't know much about the commercial/licensed 3D modeling programs though, so I can't say I'd make a better comparison.

Anthropic supporting open projects when their whole thing is "AI can't be open because then crazy idiot hackers will end the world with magic computers" is hypocritical. If you look up "Anthropic open source" on DuckDuckGo, they have a program to let open source developers use their AI...the AI itself in that case is all gratis, no libre. They want to be in control.
Philadelphus 1 hour ago
Huh. Epic Games and Netflix make sense. Why Anthropic? Are they working on an LLM to generate 3D models? 🤔
PlayingOnLinuxphone 54 minutes ago
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Since Blender is one of my main creative tools it doesn't feel right at first. What if Anthropic asks for implementing their tools to Blender or removing the donations? On the other hand Blender said they use it towards for the core features, so they are hopefully not interested in these features.

I think it has another, but similar reason. LLM tools are available since around 2022 for Blender in form of plugins and Anthropic may just has an interest to deliver their own plugin. I was using one of these FOSS plugins myself at the very early time to learn more about neuronal network tools.
In this case I fully support the donation, because the money will be used in a good way and Anthropic could create such plugins with or without donations. So better getting something back.

...

I just researched quickly and found [Anthropics statement](https://www.anthropic.com/news/claude-for-creative-work):
The Blender developers have created an MCP connector, which is now officially available for Claude. For example, 3D artists can use the Blender connector to analyze and debug entire Blender scenes, or build custom scripts to batch-apply changes to objects in a scene. And using Blender’s Python API, the connector lets Claude add new tools directly to Blender’s interface.

Anthropic has joined the Blender Development Fund as a patron to support the Blender project as they continue to develop their Python API, which makes integrations like this possible. And because the connector is built on MCP, it is accessible to other LLMs in addition to Claude, a reflection of Blender’s commitment to open source and interoperability.
That underlines my plugin theory and I am fully fine this way. As told, LLM for Blender as third party tool was a thing from begin with and it will stay anyway, no matter if Anthropic also creates third party tools or not. As long as these stay third party, there is no reason to complain about.

Last edited by PlayingOnLinuxphone on 28 Apr 2026 at 6:58 pm UTC
Purple Library Guy 44 minutes ago
Well, if I were the Blender people I'd happily take the money. I'd think of it as hastening, ever so slightly, the bursting of the AI bubble. Maybe Anthropic will go under five seconds faster because of this.
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