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Book of Travels had an interesting idea as a slower, more exploration focused online RPG that didn't hold your hand but it never really took off. Coming from Might and Delight who also made Twinkleby, the Shelter series and Meadow it's going to be having the servers shut down at the end of July.

Unlike certain other game shut-downs, this will not be the end of it. They're transitioning the game into a fully offline experience with modding enabled. They're also dropping the price from 29.99 USD to 4.99 USD

Here's what they said:

Dear Travellers,

Today, we want to give you an update on what's going on with Book of Travels and what our plans are moving forward.

In short, Book of Travels will transition to an offline, single-player experience with servers being shut down on July 31st, 2026. Additionally, modding will be permitted.

We know that we have not communicated anything in a while and that this has, rightfully so, caused frustration. It has taken significant time to weigh all our options for the project in order to decide on the best way forward. With the track record this project has, we've been mindful to not once again promise anything that we cannot live up to. We are very sorry for the lack of communication along the way and for not being able to deliver on what we had set out to do from the beginning.

Book of Travels is fantastic and wonderful in many ways, but as you know, there have been major obstacles and problems that we have encountered in trying to bring it to life. We took on more than we could handle. We could not deliver what we wanted to, and what we had promised. We realized along the way that we did not have the capacity required for this type of project. Even so, we believed we could make it work, and we wanted this project to succeed just as much as any of you. It was truly the project of a lifetime for us. However, the very foundation upon which the game was built proved unsustainable. No matter how many approaches we tried, workarounds we implemented, or patches we created we were never really able to solve the core issues.

We have spent the past year looking at all kinds of various options to fix the game and have ultimately concluded that this is the only way for us as a studio to sustain it. With this update, we can preserve Book of Travels in a way that still allows its world to live on.

Release Date: 11th October 2021
Platform: 🐧 Native Linux
Official links:Steam
Article taken from GamingOnLinux.com.
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4 comments

Arehandoro 8 hours ago
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I backed the game several years ago, and I love the aesthetics, but I never got to play it, and it will probably stay in my backlog forever.

Last edited by Arehandoro on 15 Apr 2026 at 10:42 am UTC
Ehvis 7 hours ago
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When the game released it required an external account (store page actually still says that), which was an immediate "hell no". Especially combining that with early access (which is apparently also still the case). So yeah, for me the game basically sabotaged itself. Probably not what caused the more general lack of interest since I don't think many people are as strict as I am.
Jarmer 4 hours ago
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This is sad to see it when EA games just totally give up. I for one don't purchase ea games, so even if I was SUPER into or interested in this game, I never would have bought it, and never will because of this. I guess there's reasons for it, but ... I suppose this is a perfect example of "don't buy ea games yall".
nullzero 2 hours ago
At a 5 dollars pricetag is basically an extended demo experience and I'm fine with that. What they were building was a overambitious sure, this was not unsuspected. But maybe because of that I still think it is worth to the try even as it is, specially if it's on the backlog. It was already a good experience playing solo.

Audio and visual direction is topnotch. Not allowing mods (at the time it was being actively developed) to keep those standards might have been a shoot in the foot. Being always connected into one of varying small servers with a handful of players might have been another. Being able to see other travelers (PCs) as rare and speak to them/ band using only gestures and emotes was novel but it might not helped getting traction. And a small developer maintaining such infrastructure is sure to bleed $.

A pitty game world won't grow (without mods stepping in), but the experience was unique already even as it is. Worth a try just for that.

But true EA, like Kickstarter is always a risk. Unless you're wanting to help the devs or playtest, better always wait for 1.0 specially for cases such as this were the project dies / gets sunsets (even if gracefully) because of this.

Unrelated, will this be the same fate as Nightingale? (see some recurring patterns here)
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