Use Reddit? Come join our Reddit Sub as another place to follow the community!
We use affiliate links to earn us some pennies. Learn more.

Cache arrives in Counter-Strike 2 while Valve continue working on ANIMGRAPH 2

By -
Last updated: 29 Apr 2026 at 12:11 pm UTC

A return of a classic, the popular Cache map has finally returned with the latest Counter-Strike 2 update that's out now.

If you missed the recent news about ANIMGRAPH 2 as well, it's a fancy newer character animation system recently added to CS2 that was previously in an opt-in Beta. Sounds like it's quite a nice addition to the game, although work on ANIMGRAPH 2 isn't entirely finished though, with recent updates continually tweaking it. No doubt it will continue to evolve over time.

Hopefully with Cache returned, we'll see more new maps in future.

From the release announcement:

Today's update features the return of a classic. Welcome back, Cache!

Cache veterans will feel right at home in familiar locations, while new players can quickly learn the ins and outs of a classic three lane map that rewards strategy and teamplay.

You can find Cache in Casual, Competitive, Deathmatch and Retakes modes (for now).

Don't forget to clear Forklift, and we'll see you on the server.

The update notes:

[ MAPS ]

Cache

  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Dust II

  • Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Office

  • Enabled collision on tarp on boxes used around CT spawn.

Stronghold

  • Updated to the latest version from the Community Workshop (Update Notes)

Poseidon

  • Updated to the latest version from the Community Workshop (Update Notes)

[ ANIMGRAPH 2 ]

  • Minor adjustments to viewmodel animations.
  • Talon and Karambit knives are now held correctly while defusing.

[ SOUND ]

  • Minor mix changes and adjustments.
  • Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
  • Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

[ MISC ]

  • Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
  • Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Now then Valve, can we talk about Danger Zone CS2 yet? Where is it? Are we getting it? Come on! Give us what we want.

Platform: 🐧 Native Linux
Official links:Steam
Article taken from GamingOnLinux.com.
4 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can follow me personally on Mastodon [External Link].
See more from me
All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.
1 comment

Calinou 2 hours ago
Now then Valve, can we talk about Danger Zone CS2 yet? Where is it? Are we getting it? Come on! Give us what we want.
There is an unofficial port of it available: https://epidemic.gg/dangerzone

The issue is that it doesn't have a lot of players since it's hard to discover.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon Logo Patreon. Plain Donations: PayPal Logo PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register