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One of the most unique and unusual roguelike deck-builders around, Rogue Voltage is set to leave Early Access on May 1st.

You're not playing with cards here, you're not throwing swords and spells - instead you build up a backpack full of modules that you wire up to trigger all sorts of chain-reactions. It's incredibly clever, and sadly it appears to be a fair bit overlooked with less than 500 Steam user reviews.

A shame, because it's easily one of the most interesting games I've played in the last two or so years so you should definitely stick this one on your wishlist.

See the release trailer below:

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More about it:

Wire Up The Modules

Construct your combos by wiring up modules. Some generate energy, others amplify or store it, and others convert it into effects. Pick from over 160 unique modules to construct crazy machines, discover devastating synergies, and create overpowered builds.

Connect your modules with wires, flip the switch and watch chaos unfold: Energy cascades through your circuits, triggering satisfying chain reactions. Feel like a mad scientist as you tinker, experiment, and discover new ways to amplify your power.

Zap the Monsters

Every turn raises tactical challenges where to direct your energy: Into your blaster to zap the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store energy in a battery and prepare an even more ambitious move next turn?

Turn-Based with a (Time-)Twist

In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.

Roguelike Progression

Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.

Release Date: 10th May 2024
Platform: 🐧 Native Linux
Official links:Steam
Article taken from GamingOnLinux.com.
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1 comment

scaine 3 hours ago
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I last played this nearly two years ago! 8 hours I put into it in that early stage. It had some potential, but the confusing turn-order manipulations, and slightly clunky UI (like you could only drag connections from one side, I think?) made it a little underwhelming.

Looking forward to giving it another shot!
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