What looks like one of the most impressive games ever made with Godot Engine, the solo-developed hardcore Road to Vostok has entered Early Access. Note: personal purchase.
In a Steam announcement the developer posted that it's seen over 140,000 sales already since the release a week ago. Steam players overall have given it a Very Positive rating too, so clearly it's hitting the mark for plenty. Impressive, considering the developer admitted to having basically no marketing for it. Considering the sale, it has "secured the entire development roadmap" which is incredible news for it.

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For those of you who want some realistic shooting, but don't want to be forced into online play or co-op, this could end up being the shooter for you. It really is impressive what the developer has achieved with it. I really like that you can play it your own way, you're not really tied into any particular path. If you like exploring, looting and shooting in a world that forces you to actually survive then it's a good one to pick up.
I've been getting a bit of a DayZ vibe with this one, but without the zombies. More peaceful. But still quite tense as you don't know what you're going to find as you run through it. Takes a good while to learn all the mechanics though, and the locations as it's quite easy to get completed lost. It's pretty uncompromising. It makes the loot goblin inside me quite happy though, running around filling up on lots of weapons and random items.
My two main criticisms of it right now: firstly, the intro - it's just a rather plain video with voice over that's a bit of a lore dump that just feels like it goes on and on. My brain just sort-of switched itself off while the voice was talking at me. Spicing that up a little bit is going to be needed I think, as the slightly unclear comms made me miss some of it and I promptly forgot everything it said at me shortly after anyway. Secondly, the save system. I want to get more immersed in it, but being forced to a shelter to save is a nuisance.
Some highlights of it:
- Realistic FPS mechanics.
- Physics-based loot.
- Hostile AI's & factions.
- Map-to-Map travel.
- Permadeath zone.
- Shelter customization.
- Trading & Tasks.
- Day & Night cycle.
- Dynamic weather.
- Dynamic events.
- Summer & Winter.
Currently only supported on Windows (but fully playable with Proton), the official site does mention Native Linux support is planned to come later.





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