Psyonix have updated Rocket League to add in Epic's Easy Anti-Cheat, but thankfully they've enabled support for Linux / Steam Deck with SteamOS.
Rocket League did previously have a Native Linux version, with support for that ending way back in 2020. It has continued working on Linux thanks to all the work Valve put into Proton to enable Windows games to run on Linux platforms. Anti-cheat is a special case though, because lots of games just block Linux / SteamOS. Thankfully it's not the case here.
In the official announcement they said "Rocket League is at its best when every goal feels earned and matches are fair. To help maintain competitive integrity, Epic Online Services’ Easy Anti-Cheat (EAC) is required for online play on PC starting today. Steam Deck and Linux are also supported, so you can keep playing on your preferred hardware".
Testing it using the Heroic Games Launcher, getting into matches after this update has been no problem at all on the latest Fedora KDE 44.
Modding also has some big changes because of this update, from the announcement:
Community mods will not run when EAC is enabled. To account for this, we're bringing several of the features those mods pioneered directly into the game like native MMR display, Custom Training Randomization, and Free Play Team Colors. This work builds on the foundation laid by our community modders, so thank you to Bakkes and all of the BakkesMod plugin volunteer developers who have shaped how people play.
If you choose to turn EAC off, you can still run third-party mods while training, playing offline and LAN matches, and viewing Replays with custom video editing tools. Steam Workshop maps are playable with or without EAC, but you'll want it off if you run mods on top of that content.
Side-note: Way back when Epic Games acquired Psyonix, I suggested on X/Twitter that they would eventually add in Easy Anti-Cheat to Rocket League because Epic would want all their online games using it. A certain someone, I won't say who, rather loudly derided me saying it would never happen because it wasn't needed. What a surprise - I was right.
Quoting: someonewasn't me ;)Username checks out😆
Quoting: someonewasn't me ;)holy wow it's someone! dude I'm a huge fan
Quoting: hardpenguinWhat kind of silly moron cheats in Rocket League of all games???Look at the screenshots in the article. That right one is highly suspicious! 😄
Honestly, for a studio now owned by Epic, it still has a pretty decent implementation. Still able to turn it off and do your own thing outside of the official servers is something that most devs would never do. Especially if they rely on skins for monetization.
Quoting: EhvisSo not all the Studios that got bought up by Epic had half their workers sacked.Quoting: hardpenguinWhat kind of silly moron cheats in Rocket League of all games???Look at the screenshots in the article. That right one is highly suspicious! 😄
Honestly, for a studio now owned by Epic, it still has a pretty decent implementation. Still able to turn it off and do your own thing outside of the official servers is something that most devs would never do. Especially if they rely on skins for monetization.
Nice to know.
Sorry, still feeling a bit bitter about some of the Epic purchases.
Profits, or loss thereof, will often take precedent over lock-in measures. If you can no longer make DirectX work for you, stifling Linux ports AND compatibility, you take next best thing; be in control of software stack. If Microsoft doesnt provide DirectX on Linux, when market share is 10%+, it will push devs more towards adoption of competing software. If you're more familiar with Vulkan, and it works for your projects, why bother with Direct3D on Windows as well when you can reuse Vulkan code.
Fortnite and Epic's games will be negatively impacted if a scenario of 10% market share of Linux gamers happens and they dont support the platform. Game is on decline and with alot gamers moved over to Linux, a unsupported platform, the pool of players they can attract will be reduced and for a "dying" game thats bad. Moreover if the players who like Fortnite, but cant play it because of support, find alternative, a similar game that supports Linux, then the growth the Linux players give to said new game will boost its presence among gamers (social media). Social media will bleed to Windows gamers who play Fortnite and they may stop playing Fortnite and try the new hot thing. Then Epic/Fortnite player base will bleed (more).
Last edited by Linuxwarper on 2 May 2026 at 2:54 am UTC
Quoting: LinuxwarperEventually even Microsoft will support LinuxSoon after the Steam Deck came out, Microsoft was actively promoting their published games that worked on it. I think that was when they were under scrutiny for wanting to buy Activision, so that may have been part of the motivation...
Quoting: Craggles086So not all the Studios that got bought up by Epic had half their workers sacked.Yeah it sucks what they did to Fall Guys
Nice to know.
Sorry, still feeling a bit bitter about some of the Epic purchases.
Quoting: PhlebiacSoon after the Steam Deck came out, Microsoft was actively promoting their published games that worked on it. I think that was when they were under scrutiny for wanting to buy Activision, so that may have been part of the motivation...Good observation. Eventually they will be forced to support Linux, just like how they are, now, forced to clean up Windows 11 and reduce their forceful push of CoPilot onto the users. If Linux wasn't a feasible alternative for (more) people in 2026 they would not have deviated from their course. So they are at a crossroad:
1. Continue pushing AI down peoples throats and predatory practices. This would make Windows look like a shit OS, which it actually is right now, and in long run lead to more people using Linux. More Linux users, more voices, more promotion of Linux by more people. Also more software support from developers of all types, whether they be a nerdy genius 14 year old kid in a home or a minor dev working for Apple. This road leads to demise of Windows and Microsoft's software and services revenue stream.
2. Tone down AI and give users what they want; an operating system - not a botnet node for telemetry and advertisement (My Computer
There is even historical evidence with Microsoft seniors, who were working on D3D, using Valve's benchmark of Left 4 Dead 2 OpenGL vs D3D11 to persuade suits to give them more funding. Moreover, Asus handhelds were a response from Microsoft to slow down Steam Deck sales market share build. By that I mean Microsoft most likely went to ASUS and it wasn't ASUS own plans to release a handheld. So Microsoft knows very well if they don't do what people expect they will be replaced. And a big part of their profits comes from users being (locked down) to Windows. Google pays Apple and Mozilla upwards of a billion to make their search engine default in browsers. Microsoft is basically paying 0$ with Windows, every new software they develop they can ship to all Windows computers through an update. (Little to) no marketing (expenditure) necessary. As result users use their software and that brings in revenue, whether that be direct purchases or telemetry data.
Microsoft doesn't just lose potential customer when someone switches to Linux. The user could also be a genius developer, he/she then takes their great mind to Linux software ecosystem (growth!), and if said user is happy with Linux he/she will also share his positive experiences on social media. This will reach ears of users who are still on Windows.
These things aren't rocket science, so again when Microsoft makes a "big" support of Linux (e.g D3D or Word) I hope to god I won't have to seen lots thumbnails on Youtube videos of Linux users with mouth wide open in shock with the title "It's Over We Won!". Nah, it's business. It was like this 50 years ago, and it's still the same. Adapt or perish into irelevancy.




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