The Legend of Zelda: Twilight Princess comes to PC thanks to a new open source reverse-engineered reimplementation called Dusk. Not to be confused with the popular retro FPS, this is an entirely different type of Dusk.
Available under the MIT license, Dusk does not provide any copyrighted assets so you must provide your own copy of the original game. Which will hopefully keep Nintendo lawyers away. There's a Native Linux version so you can play it easily on Desktop / Steam Deck.
See the release trailer below:

Direct Link
From the official announcement:
We’re so excited to share this with the world. First, this wouldn’t have been possible without so many people in the ZeldaRET community, GameCube / Wii decompilation community and beyond coming together to dedicate their talent to this. Huge thanks to all of them!
When we started the Twilight Princess decompilation project in August 2020, it was hard to imagine it would ever be finished, much less to see it used for a project like this. Years and years of effort have been poured into the decompilation by contributors all over the world, resulting in the largest decompilation project ever completed.
Starting in late February, we embarked on the journey to bring the finished decompilation project to more platforms. Along the way, we’ve worked with so many talented people and developed something that we’re really proud of.
Dusk is a labor of love by people who love Twilight Princess and reverse engineering. Happy (early) 20th birthday to Twilight Princess! Please enjoy Dusk, and look forward to future updates.
I know "it's complicated", but it baffles me that there isn't a way for big business to have a small team doing just that with their own IP. If Nintendo released these, even if not as polished, but under some "ok, you get this" term (that I'm sure everyone will complain about), that'd be awesome.
Thankfully, people are doing it. And from what I've seen, there's a lot of care in this.




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