Valve are (obviously) trying to get the New York lootbox lawsuit dismissed, with some interesting arguments to defend lootboxes in games like Counter-Strike 2. The Steam platform owner already issued a rare public statement back in March, and now they've officially fired back.
As noted by Courthouse News Service, Valve's lawyers filed a 42-page memo to put forward their arguments in favour of keeping their game mechanics as they are since "People enjoy surprises". Comparing what they refer to as "mystery boxes" to the likes of a pack of baseball cards, Labubus, LEGO minifigure packs, Pokemon cards, Magic The Gathering cards, physical "blind boxes", comic book "grab bags" to cereal box prizes and more which all have a random element to them.
Some choice bits from the memo:
"Despite the overwhelming similarities between mystery boxes and familiar collectibles like baseball cards, New York now asserts that offering mystery boxes facilitates gambling. Unsurprisingly, that assertion finds no support in the statutory text, case law, or common sense. NYAG’s claims should be dismissed."
[…]
"NYAG also fails to plausibly allege that Valve knowingly violated the law (as the statute requires). Valve has openly offered mystery boxes—and paid New York state taxes on those purchases—for more than a decade without objection from NYAG or any other regulator. And no other state has ever criminalized mystery boxes. Valve had absolutely no reason to think its conduct was illegal."
[…]
"Allowing this case to continue would inject uncertainty into hundreds of daily commercial transactions. Can parents purchase packs of baseball cards for their children? Can families go to Chuck E. Cheese to play games of chance and exchange winning tickets for prizes? Can a child reach into a cereal box and grab a surprise toy? All these actions and more could lead to chargeable crimes under NYAG’s interpretation of gambling. This Court should not permit such a nonsensical outcome. It should dismiss this misguided lawsuit with prejudice"
[…]
"In fact, NYAG’s boundless interpretation would potentially impose criminal liability on influencers and content creators who post videos showing mystery-box openings—as well as designers, sellers, and distributors of baseball cards, Labubus, and scores of other products featuring protected expressive designs. After all, NYAG proposes no way to meaningfully distinguish between mystery boxes and those activities. That is exactly the kind of chilling effect that the Supreme Court has warned against."
There's a whole lot more of course, it's 42 pages with plenty of historical case comparisons to back up what they're saying against New York.
It will be interesting to see what happens here, but New York isn't the only problem that Valve currently face. There's one ongoing in Washington, and a big one in the UK too. In the US, the New York case being the most problematic since it was filed directly by the New York Attorney General and could have (as Valve mention) have some pretty wide consequences elsewhere.
Last edited by Kimyrielle on 22 May 2026 at 2:43 pm UTC
Quoting: doragasuAs much as I love Valve, they should stop this loot box nonsense.I'd almost agree if people were being remotely principled and actually applied the same logic to every "surprise mechanic" on the market, like trading cards, or literally every single "gacha-game" there is (by definition of the word "gacha").
But nope, it's just "loot-boxes" because of some contemporary cultural zeitgeist.
Last edited by coolitic on 22 May 2026 at 3:18 pm UTC
Quoting: cooliticYour point is certainly valid, but it's not a reason not to get lootboxes banned, or at least put them under gambling legislation. It's a reason to do the same with the things you named. It's really about time to treat these things as what they are: gambling. I have no idea when it became normal not to know what you're buying.Quoting: doragasuAs much as I love Valve, they should stop this loot box nonsense.I'd almost agree if people were being remotely principled and actually applied the same logic to every "surprise mechanic" on the market, like trading cards, or literally every single "gacha-game" there is, by definition of the word "gacha".
But nope, it's just "loot-boxes" because of some contemporary cultural zeitgeist.
As somebody who plays TCGs and who played a ton of TCGs as a kid, one of the biggest things that I hated, absolutely hated, was the fact that you had random odds of getting cards and you just had to endlessly spend money on booster packs and hope you got the one that you wanted. So, if there was actually a law that came through and destroyed this system, and turned TCGs into buy the set and play the game, that would be awesome. IMO
A lot of TCGs are really fun to play. The problem is, is the trading aspect because of the random loot box effect. Which especially sucks when you're a kid. One of the biggest things about TCGs that I remember as a kid is the feeling that I was poor and didn't deserve nice cards because of that.
Last edited by benstor214 on 22 May 2026 at 3:51 pm UTC




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