Crystal Dynamics with Flying Wild Hog and Amazon Game Studios revealed the Tomb Raider: Legacy of Atlantis release date, but generative AI is derailing it. You've got a while to wait as the release date is now February 12, 2027.
So what's the issue here? Well, for those who dislike generative AI - it's yet another game that's being made with it. Which has of course caused a fair bit of negative sentiment towards it. On the Steam page an AI message was added noting: "AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team".
We've already seen from other games, multiple times, that clear generative AI works made it into the release build. It also leaves us to only guess on how they're really using it. What's being made with generative AI and then "refined" by a person? Is it causing artists to get paid less or for them to hire less actual people? It leaves a lot of questions on how the game is being made and what the actual quality will be. And just as important - what was the training material for the generative AI they're using? So many questions.
See the trailer below:

Direct Link
Game Highlights:
In Tomb Raider: Legacy of Atlantis, players will step into the boots of Lara Croft as she embarks on a treacherous globe-trotting quest to discover the lost secrets of Atlantis, with jaw-dropping visuals, modernized gameplay, and new surprises that honor the spirit of the original game. Immersive environments, familiar puzzles redefined with new mechanics, and unforgettable moments - like the legendary battle against the T-Rex - are transformed as epic gameplay encounters on a cinematic scale. This is the legendary adventure fans remember, reimagined in ways that weren't possible before, and with new surprises.
In Tomb Raider: Legacy of Atlantis, players will:
- Reveal the Mysteries of the Past: The classic story has been expanded with deeper connections that bridge Lara Croft’s defining adventure to her future.
- Discover Extraordinary and Dangerous Worlds Lost to Time: Explore treacherous landscapes filled with ancient artifacts and hidden secrets, from the jungles of Peru to the crumbling ruins of Greece, the deserts of Egypt, and a mysterious island shrouded in myth.
- Skillfully Traverse Deadly Environments: Use Lara's strength, agility, and grappling hook to climb, leap, and swing across perilous terrain.
- Solve Ingenious Ancient Contraptions: Manipulate hidden mechanisms and the environment to unseal secrets locked away for centuries. Every solution combines knowledge you've uncovered and clever thinking.
- Face Lethal Predators: Armed with Lara's signature dual pistols and other unlockable weapons, use acrobatic abilities to unleash devastating attacks against savage wildlife, mercenaries, and mythological creatures.
The standard edition is £49.99 / $59.99 / 59,99€. It also will come with Denuvo Anti-tamper.
I still consider getting the game. Maybe some Switch 2 version? I dunno. Let's see some reviews first.
Quoting: SzkodnixI mean it's fine? Using it JUST as a tool and nothing else. Not a significant red flag for me.I am not so sure about it being "just a tool", based on how their statement was written. If they "replaced" all objects I'd agree, if they said, the primary input was human design work even if not everything got replaced, I'd agree too. However "refined" with absolutely no qualification could also just mean, that humans are merely checking that there are not 6 fingers on a hand or so, add/remove some tiny things here or there and call it a day. In that case, it would be primarily AI generated and also look like that. I don't consider that acceptable for me personally but we'll only see when the game is out for sure.
Quoting: jiralHowever "refined" with absolutely no qualification could also just mean, that humans are merely checking that there are not 6 fingers on a hand or so, add/remove some tiny things here or there and call it a day.I assume it means that they made sure that it is not that obvious that the art is AI generated.
Quoting: KlaasThey most likely needed to "refine" them to avoid copyright violation since AI illegally trains on copyrighted material.Quoting: jiralHowever "refined" with absolutely no qualification could also just mean, that humans are merely checking that there are not 6 fingers on a hand or so, add/remove some tiny things here or there and call it a day.I assume it means that they made sure that it is not that obvious that the art is AI generated.
On the flip side, fully AI-generated assets also can't be copyrighted, so they'd have to claim artists "refined" them or their game's art would be up for grabs by anyone who wants to copy it.
Quoting: KlaasAI, Denuvo and yet another sequel. Yawn.This isn't a sequel, it's the second remake of TR1.
Quoting: melkemindOn the flip side, fully AI-generated assets also can't be copyrighted, so they'd have to claim artists "refined" them or their game's art would be up for grabs by anyone who wants to copy it.It's not that easy. *Only* the "human" part of the work can be copyrighted, the AI-generated part cannot, so in effect the game cannot be copyrighted in full if it contains any part generated by AI, whether it's the art or the code. I wonder how they will handle that, because if they'll just slap (C) then it will be all but void. If they want to claim copyright on the game, they will have to identify and disclaim *every* part of the game generated by the AI, even if it was later "refined" by a human.
Reference: https://www.congress.gov/crs-product/LSB10922
"The AI Guidance states that authors may claim copyright protection only "for their own contributions" to such works, and they must identify and disclaim AI-generated parts of the works when applying to register their copyright."
(yes, it's a US law, I'm not aware for a similar document for the EU but I guess the gist of it would be the same)



