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Charming puzzle game OXXO officially released with Linux support

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Yesterday, OXXO from game developer Hamster On Coke Games was released as their latest sweet puzzle game. I've been playing it through and it's wonderful. Note: Copy provided by the developer to our Steam Curator.

Much like some of their previous games including Scalak, PUSH and Art Of Gravity it has a very simple and inviting style to it. Starting off extremely easy so you learn the controls and the idea, it quickly starts getting a little complicated.

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There's no tutorial here, not that it needs one, as the gameplay really is simple and accessible. It's ridiculously relaxing, bringing back some fond memories of playing Scalak.

Lovely ambient tunes, with gameplay that gradually adds in different mechanics. OXXO is one of those games where you end up losing focus on everything outside of the game, it completely pulls you in as you continue moving all the blocks around to match everything up.

A beautifully crafted casual puzzle game, what's not to love? Recommended? Yep!

You can find OXXO on Steam.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Sweet. It is only a couple of bucks - instabuy!

I think all the "Hamster On Coke" Games are very good.
RFSharpe 8 Aug, 2019
I own PUSH, Art Of Gravity and Scalak, have played a fair amount of PUSH and some Art Of Gravity. I have been thinking that I need to get away from the "kill, die, learn and repeat" games. The only thing that I have "learned" is that I "die" way too often. This game will be a nice way to get more success and less failure. **BUY**
no_information_here 12 Aug, 2019
Update: I just finished it and think it is one of their best so far. A lot of different puzzle mechanics, but none of them too hard.

I am always impressed how well they "teach" the mechanics of each new puzzle type, just by gradually introducing new tiles and letting the player experiment. A lot of games could take lessons for how to build difficulty and player skill at the same time.
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