With months of development behind them, Godot Engine 3.2 hits the first Alpha release with a ton of new and improved features for this FOSS game engine.
They're a bit behind on their schedule for this release, which they said was due to work done on their build infrastructure. Due to this, the Alpha/Beta phases should be quite short as technically it has been in Alpha for a while.
As for what's new, there's quite a lot. Here's some highlights:
- Support for pseudo-3D depth in 2D.
- Support for importing 3D scenes using Assimp.
- Support for generating audio procedurally and analyzing audio spectrums.
- WebRTC support.
- Major improvements to the visual shader system.
- Improved visual scripting.
- Version control integration in the editor.
- A Network profiler.
- Lots of other smaller changes, improvements and bug fixes
For those waiting on the Vulkan support, that's going to be due in Godot Engine 4.0 due much later.