We do often include affiliate links to earn us some pennies. See more here.

Anodyne, a Zelda-lite action adventure from Analgesic Productions from back in 2013 has today had the code opened up.

Looking over the project, it's not fully open source as they have their own custom licensing with a number of special restrictions on it. By the usual definition of open source, it is not, it's more like "source open" (source available?) but it's still a very nice gesture. It's similar in spirit to what Terry Cavanagh did with VVVVVV, in fact the licensing is actually an adaption of theirs. Hopefully with this move then, someone can port it over to something more modern rather than Flash/Air—that certainly would be nice to see. Especially if the developer then pulled that back in to update it for everyone as it's a game worth playing.

Not seen it before? Have a look over the original trailer:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Note: It does actually have a Linux version although it's not advertised on Steam (but it's there), as Adobe AIR was quite messy on Linux and Adobe eventually dropped Linux for it. Adobe themselves are getting rid of AIR too, as it's transferring over to HARMAN (a Samsung owned company).

You can find it all up on GitHub and it includes everything: the code, art assets and so on but as mentioned there's restrictions. To use the art and other assets you do need to own it (Steam, itch.io), even though it's all up there as they hope people won't rip them off, they're just trying to make it easy for people while still get income from game purchases.

Article taken from GamingOnLinux.com.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.

Pikolo Apr 4, 2020
I'd assume it would be easiest to convert ActionScript to Haxe with something like https://github.com/HaxeFoundation/as3hx. Haxe used to be able to compile to AS, with comparable or better performance. Therefore some Flash developers already used it, and when Flash was sunset that's how the conversion project started.
PublicNuisance Apr 4, 2020
I wonder if this would allow anyone to improve the Linux version at all ? It's main problems lie with Adobe AIR so I doubt it but maybe someone with expertise will find a way to do some good.
rregeer Apr 4, 2020
Purchased it last week on Itch.io.It works pretty good on Wine. The Linux version does not work because Adobe AIR
PublicNuisance Apr 10, 2020
Quoting: rregeerPurchased it last week on Itch.io.It works pretty good on Wine. The Linux version does not work because Adobe AIR

This has been my experience as well. I figured it was a cheap way to see if I will like Anodyne 2 which does have a working Linux version.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.