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Here's a bit of interesting industry news for you on this fine Monday afternoon. Alen Ladavac, who helped to co-found the Serious Sam and Talos Principle developer Croteam has moved onto game streaming.

Announcing their change on Twitter, which links to a post on LinkedIn, Ladavac wrote about how they were making games since the age of the Floppy disk but they're moving on:

[…] With a heavy heart, I've parted ways with my dear friends and colleagues at Croteam. I love you all, guys and girls, and I will never forget all the beautiful years I spent with you and fantastic things we've created. I'm super excited to announce that I'm starting at Google München, joining the awesome Stadia team to work on finally bringing gaming into the cloud. What was once deemed impossible, now is the reality - and I'm grateful for a chance to contribute to this landmark undertaking.

Considering their experience shipping games, along with helping to get games updated with Vulkan it's not a hugely surprising move. Probably a bit of a blow to Croteam though, as they're working on Serious Sam 4: Planet Badass which has no current release date set.

In other related Stadia news, Red Dead Redemption 2 has been confirmed at launch now as well. This is a huge bit of news, as it was previously only speculated that it was coming to PC but it's now confirmed for Stadia (as well as Steam for Windows).

Stadia is set to launch in November 2019, for those who put some cash up front to get the Stadia Founder's Edition. However, this edition is sold out in certain regions, with it being replaced with a Premier Edition which includes a plain White gamepad instead of the special Night Blue version.

It will be interesting to see how Stadia can capture the market. Especially since the software stack is using Debian Linux, the Vulkan API and it will work on any computer that can access a Chrome browser. Compared to other solutions which require another dedicated application, the barrier for entry at least when talking software is low. This will open up a lot more AAA gaming to be played on Linux, which is why we're keeping a close eye on it.

A hot topic though, considering how it's basically the ultimate form of gaming DRM. You don't technically own anything, the game never really touches your PC and you need to be online to play anything. Input latency and bandwidth use are big issues for some too. We've secured a copy of the Stadia Founder's Edition to cover sometime around the release for GamingOnLinux, let's wait and see if it can win us over.

Will you be trying it out? We've also opened a new dedicated forum for all game streaming topics including Stadia, Steam Remote Play and anything else.

Article taken from GamingOnLinux.com.
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Shmerl 7 October 2019 at 1:31 pm UTC
mphuZ
ShmerlAnother detail was clarified, Stadia is using amdvlk.

Source?

The fact that AMD GPU profiler only works with amdvlk and not radv, and they advertised it as one of the major tools to use with Stadia.

See: https://www.amd.com/en/press-releases/2019-03-19-amd-radeon-gpus-and-developer-tools-tapped-for-google-stadia-game
mirv 7 October 2019 at 1:40 pm UTC
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LeopardStadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.

Well it remains to be seen what tailoring specifically for amdvlk means. If it means there are specific Vulkan extensions only in amdvlk, then perhaps. And perhaps it won't be tested much with other drivers. However, the games are being developed first on an actual GNU/Linux box. Multiple developers have said that is the first step to getting onto Stadia.

So while this may not translate into increased support for GNU/Linux desktop, I wouldn't say it "means nothing for Linux" (I'm an explicit person, so I'm going to assume you mean the desktop OS rather than the kernel). HLSL to SPIR-V (for example) basically got a big push from Google, for reasons of Stadia, and yet that helps on desktop too. Don't forget developer experience either. These may not directly translate to more games, but indirectly it helps reduce barriers and stabilise the experience for the end user.
BielFPs 7 October 2019 at 1:41 pm UTC
For those who think's that Google Stadia will help to get anticheat games to run in Linux forget it, they probably will just remove the anticheat in the stadia versions, since in theory it's impossible to run third party software with it.

The only thing stadia might help Linux games is forcing developers to get familiarized with Vulkan and to not use Microsoft media foundation (Presuming that stadia won't fail either).


About the topic: I think Croteam are the best company for developing linux "AAA games" because I didn't see another company with so much tecnichal knoledge with Linux native games development, so I think Google did a good choice hiring him.

Too bad I don't like Croteam games because they're too repetitive in my opinion.
mphuZ 7 October 2019 at 2:11 pm UTC
ShmerlI.e. as the first outcome, we might see more developers using Vulkan on Windows due to them already using it for Stadia.

That is why it is so important that developers use AMDVLK instead of RADV.
Liam Dawe 7 October 2019 at 2:12 pm UTC
Update: We've also opened a new dedicated forum for all game streaming topics including Stadia, Steam Remote Play and anything else.
ShabbyX 7 October 2019 at 2:20 pm UTC
Ironically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...
Liam Dawe 7 October 2019 at 2:28 pm UTC
ShabbyXIronically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...
What's the latest on this, I'm a bit out of touch since I use Firefox.
Klaus 7 October 2019 at 2:38 pm UTC
I am recently trying out Apple Arcade and I am already experienced an increase of FOMO due to "the faster I play the more I get for my money".

So this makes me skeptical of pay-per-month streaming beyond the technical issues... Especially as my decreasing amount of free time shifts the financial advantage in favour of buying over flat rates.
ShabbyX 7 October 2019 at 2:44 pm UTC
Liam Dawe
ShabbyXIronically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...
What's the latest on this, I'm a bit out of touch since I use Firefox.

The latest is what I just said? Firefox doesn't support it either FYI. They will both use software decoding which will add another few milliseconds of delay.

If anyone is interested in adding this support to chrome, I can try to maintain it going forward. Add me as reviewer (syoussefi, chromium, org) and I'll try to push for it.
Kimyrielle 7 October 2019 at 2:45 pm UTC
I have no plans to get game streaming, either now, or in the future. While I am kinda used to not really owning my games, as I am mainly a MMORPG player, I don't see the point of steaming games. A decent gaming PC doesn't cost as much anymore as it used to, and with the slow death of Moore's Law, they also last much longer these days. But I can do without additional lag caused by offloading even the stuff that my local game client can handle just nicely. I just don't see a valid use-case for game streaming.
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