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I'm a big fan of Empires of the Undergrowth, an Ant colony management sim from Slug Disco Studios and after trying out the recent huge update I continue to be impressed. Rather than release lots of little updates, they tend to favour larger updates every so often. It's an approach that seems to be working for them too.

I'm a little late talking about this, as the update was released almost a month ago. As always, good things come to those who wait.

Firstly, the main menu has been improved. No longer do you hunt around with the mouse to find things to click on to bring a menu up. Instead, it's a very clear list. Not exactly huge but I've never been a fan of a game menu that makes you hunt for where to click. Now, onto the real meat of the update…

The update includes a new freeplay level named Towhead, set on an island it offers a more "intimate experience" since it has a higher density of creatures and isn't so open. There's also an option to have periodic floods, to really challenge you.

There's also now challenge modes for Rising Tide and Queen of the Hill which adds in a menacing new creature, the beach tiger beetle larva. They will wait for an unsuspecting victim to walk near their trap and then snatch them.

New trailer:

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I still can't play it without initially feeling like my skin is crawling with little bugs, but I am a massive wimp. Jokes aside, it's a really great game worth checking out. The Linux version continues working well, with really great performance.

They've also outlined some plans for their next set of updates, which really sound quite exciting with new creatures and levels on their way.

Find it on GOGSteam and itch.io.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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4 comments

Tiedemann 23 Nov, 2018
This game is awesome. I love the whole "home base" approach and wish other games had them too. Learning how things work out in the wild and then get resources and experience to grow the colony makes it feel a little more rewarding.
KuJo 23 Nov, 2018
That is remembering me SimAnt on the Amiga:
-> http://hol.abime.net/1927
Purple Library Guy 23 Nov, 2018
The word "bugfixes" takes on a whole new meaning.
jens 25 Nov, 2018
  • Supporter
Quoting: Purple Library GuyThe word "bugfixes" takes on a whole new meaning.
Not to mention "bug-hunting" or "bug-squashing" :)
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