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In a world where evil scientists with monkeys growing out of their heads are a dime-a-dozen, where goldfish customarily plot planetary domination with the oratory style of a televangelist, where furry sidekicks commonly cope with stress by turning into a monster and attacking the hero... In such a world, the gaming public is justified in wondering why they should care whether Doug TenNapel returns to the field of game design.

This is not that world.

This is a world that needs Armikrog.

Not only does Armikrog boast the same zany game designer who brought the world Earthworm Jim (1 & 2) and The Neverhood, it also features:

* Linux support without a stretch goal
* Challenging puzzles
* Cross-platform support (Linux, Mac, Windows so far)
* Amazing claymation by The Neverhood animators (Mike Dietz and Ed Schofield)
* Expert voice acting (Rob Paulsen, Michael Nelson of RiffTrax)
* Music by award-winning composer Terry S. Taylor

Now can you see why I'm excited about Armikrog? No? Take a look at the this video, and maybe you'll figure it out. If so, join me in backing this thing and please help spread the word!

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s_d 28 May, 2013
Oh yes!  In for a box :D

Spiritual Neverhood 2!
FrasierCrane 31 May, 2013
I'm also a big The Neverhood fan and I'm happy to see this going along nicely - it's a hard climb but they are already at 35% and I think they'll make it.
Linux support from the get-go is great and important because one can't be sure if they'll reach any stretch goals regarding that high goal (but fingers crossed) and they really need the Linux/Mac support right now, not only after hitting their target.
Speedster 31 May, 2013
Maybe they read the excellent Cheeseness post on stretch goals? I was really excited to hear Linux is not relegated to a stretch goal, given the rather ambitious main target. We all need to be pulling together to make this thing work.
Speedster 1 Jun, 2013
Wow I am starting to take back my skepticism about reaching any stretch goals -- almost hit 40% of goal in the initial 4 days of pledges! Of course things wouldn't have been looking quite that good without the wise decision to start out cross-platform ;)
Speedster 2 Jun, 2013
If more than just the three of us are backing this one, plz drop by the comment thread to let people know you're a Linux-based fan -- seems like this one is not getting as much interest from Linux crowd as other adventures despite never threatening to relegate us to stretch goal (What, don't you guys like off-the-wall humor and crazy art in adventure games?)
Inkan 2 Jun, 2013
Great article Speedster! I´m a backer, hoping for more of us.
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