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Begin warming up the hype machine, as it looks like Battle Royale game 'Darwin Project' [Steam] might be getting a Linux version.

I posted about this one recently, as the developer actually said one of their team would love to do a Linux version. This might actually be a bit closer to reality, as TuxDB (thanks for the tip NuSuey) has shown. Looking further into it on SteamDB, it seems there's both a "linux" and "devellinuxshipping" branch (versions) now present with hints starting from April 12th. Obviously nothing is confirmed until the developer says so, but it's a damn good sign to see all this.

About the game:

Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. It's called "Darwin Project" and it challenges 10 participants to survive the cold and fight to the death in a treacherous arena. 

I actually opened a post on Steam back on March 1st, before it released in Early Access as I was following it—hoping. If you want this to be on Linux, be sure to post there to let them know.

13 Likes, Who?
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28 comments
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Zelox 14 April 2018 at 1:03 pm UTC
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Most importent thing got to be, how big is the playerbase? Doesnt really matter if it comes to linux or not. If the playerbase is small .


Last edited by Zelox at 14 April 2018 at 1:03 pm UTC
Eike 14 April 2018 at 1:15 pm UTC
ZeloxMost importent thing got to be, how big is the playerbase? Doesnt really matter if it comes to linux or not. If the playerbase is small .

As long as the GoL server is full...
AldoRaine 14 April 2018 at 4:18 pm UTC
Oh man, I wanna play this game...
liamdawe 14 April 2018 at 9:46 pm UTC
TheSHEEEP
Patola...finally?
Anyway, 10 players isn't a small amount for a Battle-Royale type game?
If it was the same as PUBG or Fortnite, yes.

But this one seems to be far more focused on actual survival. As in, the environment itself is also your enemy.
I'd expect to see people die from environmental hazards just as often as from other players - of course, I might just be overly optimistic.
This exactly, while it is a BR game, it's quite different to what's already on offer. Not only is it a battle against players, you're battling the environment as well.

On top of that, there's also the Show Director feature, which sees one additional player act as the game master, allowing them to mess with the game in various ways.
Patola 15 April 2018 at 10:54 pm UTC
liamdaweThis exactly, while it is a BR game, it's quite different to what's already on offer. Not only is it a battle against players, you're battling the environment as well.
If that is so, I would think that is not a good contender for "the year of battle royale on Linux", since it's so different. A better wall-breaker would be a game pretty much like PUBG or Fortnite.
Beamboom 16 April 2018 at 7:36 am UTC
To be honest, I think the environment factor (die from freezing etc) looks more like a chore than a valuable addendum.

I might very well be wrong in assuming so, however I really need to see some gameplay to be convinced.
TheSHEEEP 16 April 2018 at 7:44 am UTC
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Patola
liamdaweThis exactly, while it is a BR game, it's quite different to what's already on offer. Not only is it a battle against players, you're battling the environment as well.
If that is so, I would think that is not a good contender for "the year of battle royale on Linux", since it's so different. A better wall-breaker would be a game pretty much like PUBG or Fortnite.
Not really, because who would play that? There's only so much room for games that are exactly like PUBG or Fortnite - and now Radical Heights and Paladins Battle Royale, too.

Any competition has to make itself differ if they want to have at least a small piece of the cake.
And releasing on linux is unfortunately not going to make much of a difference in earnings for anyone on its own.

I'm certainly way more likely to play Darwin Project than any of the others.
cprn 17 April 2018 at 12:30 pm UTC
EikeUnder "deathmatch", I'd understand a game with respawning. IMHO, there's a lot less tension when you just get the death count one up instead of having lost the game immediately.

*edit*
http://www.gamerevolution.com/guides/380633-pubg-war-mode-access-deathmatch-respawns

AFAICR Quake II had "last man standing" checkbox in deathmatch settings (back in 1997). Can't be sure but I think Quake had it as well. It's nothing new.

JetriNo respawns, survival aspect, weapon drops.

No respawns: last man standing = permadeath. Old thing.
Weapon drops: all games have some kind of weapon drops, spawns, pickups. Nothing new here either.
Survival aspect: maybe... is it enough to define a genre, though?

EhvisFor me personally I associate BR with a bigger scale though. I can't really see the concept working on smaller maps with only 10 people because it doesn't really allow enough time to find you stuff before you've run into everyone.

So, it's a large scale last man standing deathmatch with survival elements... I'm not convinced. I mean all games grow because they can - technical restrictions are less and less, maps are getting bigger, servers and links can handle more and more real-time players with tolerable ping, anti-lag prediction algorithms and tricks are getting better and smarter. And survival aspects + large scale + PvP is what crafting MMOs are all about so it's not "new" per se. IDK about you but I think I got pulled by a PR mumbo jumbo and an artificial hype created around PUBG for a while and now I'm getting my senses back. Is it a successful marketing campaign? Yes. New genre? IMO not enough.
Eike 17 April 2018 at 2:32 pm UTC
cprnIs it a successful marketing campaign? Yes. New genre? IMO not enough.

I understand your doubts if this defines a new genre. Maybe we could call it a sub-genre of shooters?

Anyway, the most important question is: Is it fun? And I'd like to find out.
liamdawe 17 April 2018 at 2:54 pm UTC
EikeAnyway, the most important question is: Is it fun? And I'd like to find out.
That is the most important question of all.

Given that this is an Early Access title, that needs 10 players per game with a game master type person, I think they're doing quite well so far with a few hundreds players always online. If it is fun, a Linux release could boost that given that it's a kind of shooter we're not currently being served.


Last edited by liamdawe at 17 April 2018 at 2:55 pm UTC
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