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Category: Mesa
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Mesa 18.1 is out with the shader cache on for Intel

By liamdawe, 19 May 2018 at 3:30 pm UTC (32 Comments)
Open source drivers on Linux have advanced rather quickly and now we have another fresh release out with Mesa 18.1 which was released yesterday.

Rise of the Tomb Raider tested on AMD RX 580

By Samsai, 19 April 2018 at 2:15 pm UTC (72 Comments)
To go along with Liam’s benchmarks of the game on his Nvidia GPU, I decided to also run some tests on my RX 580 to give you a picture of the AMD performance of the Rise of the Tomb Raider port. So, let’s go!

Some reflections on radv, the first open source Vulkan driver for AMD GPUs

By BTRE, 30 December 2017 at 9:32 pm UTC (15 Comments)
With recent commits that fix bugs and allow newer Vega cards to pass tests for official conformance, development for radv continues apace. It’s a good time to look back and talk about just how far the driver has come in such a short time.

Mesa 17.3.0 released to further advance open source graphics drivers

By liamdawe, 8 December 2017 at 2:37 pm UTC (5 Comments)
Mesa 17.3.0 is the latest version of the open source graphics drivers and it has officially released today.

Feral Interactive continues to contribute to Mesa as one of its developers gets commit privileges

By BTRE, 14 November 2017 at 9:57 am UTC (9 Comments)
Alex Smith of Feral has been granted the right to push code into Mesa, a continuing sign of the commitment of Feral to Mesa and Vulkan.

The RADV Vulkan driver for AMD GPUs now has a shader cache in Mesa, plus more Mesa news

By liamdawe, 12 October 2017 at 10:08 am UTC (7 Comments)
Following on from the OpenGL shader cache, RADV the open source Vulkan driver for AMD cards can also now make use of a shader cache.

Mesa now has more games in the whitelist for threaded GL

By liamdawe, 14 September 2017 at 9:46 pm UTC (2 Comments)
The threaded GL dispatch code to speed up some Linux games currently uses a Whitelist and now more games have been added.

Mesa 17.2 officially released

By liamdawe, 4 September 2017 at 6:56 pm UTC (11 Comments)
The open source graphics drivers, Mesa, have been updated to 17.2 which is a major new release bringing in many changes.

Dawn of War III is set to get another small performance improvement with RadeonSI

By liamdawe, 22 August 2017 at 10:39 am UTC (10 Comments)
Arriving in the public Mesa-git mailing list just under an hour ago, another small improvement for RadeonSI with Dawn of War III when using OpenGL.

Mesa has a few more games in the threaded OpenGL whitelist as of today

By liamdawe, 25 July 2017 at 7:59 pm UTC (12 Comments)
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.

OpenGL multithreading in Mesa is ready for wider testing

By liamdawe, 10 July 2017 at 8:33 am UTC (22 Comments)
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.

More optimizations on the way for Dawn of War III in Mesa

By liamdawe, 27 June 2017 at 1:41 pm UTC (0 Comments)
A Mesa developer has put out a set of 42 patches to help improve Dawn of War III performance on Linux using Mesa. It focuses on the use of KHR_no_error to save some more CPU time.

The Mesa OpenGL threaded dispatch code seems to now use a whitelist, improving some games performance

By liamdawe, 26 June 2017 at 9:30 am UTC (6 Comments)
It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it.

The Witcher 2 & Rocket League have fixes ready in Mesa-git

By liamdawe, 26 June 2017 at 9:02 am UTC (3 Comments)
The Witcher 2 & Rocket League now have some fixes available in Mesa-git ready for Mesa 17.2 that should give you a better experience.

Trying the experimental GCN 1.0 support in AMDGPU

By Samsai, 19 June 2017 at 5:07 pm UTC (20 Comments)
Inspired by the recent release of Dawn of War 3, I decided to try out the experimental GCN 1.0 support in the new AMDGPU kernel driver and share my experiences.
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