Back in early July, Valve announced their work on a new AMD GPU shader compiler for Mesa named ACO and now they're trying to get it pulled into Mesa directly. UPDATED.
For our third bit of Valve news today, they also recently announced that their Mesa shader compiler "ACO" had a bit of an upgrade recently as well.
Valve developer Pierre-Loup Griffais mentioned on Twitter, about a new Mesa shader compiler for AMD graphics named "ACO" and they're calling for testers.
Today is the day, for those of you using open source graphics drivers (AMD/Intel and some older NVIDIA GPUs), Mesa 19.0 is now officially out.
For those of you using Intel and AMD (and some older NVIDIA cards) Mesa 18.3.0 was officially released today.
Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.
Released yesterday, both Mesa 18.1.8 as a bug-fix release and Mesa 18.2.0 as the latest full release of the open source graphics drivers are now out.
Good news for those of you using an AMD GPU, as Mesa with radeonsi now has support for compatibility profiles up to OpenGL 4.4.
Open source drivers on Linux have advanced rather quickly and now we have another fresh release out with Mesa 18.1 which was released yesterday.
To go along with Liam’s benchmarks of the game on his Nvidia GPU, I decided to also run some tests on my RX 580 to give you a picture of the AMD performance of the Rise of the Tomb Raider port. So, let’s go!
With recent commits that fix bugs and allow newer Vega cards to pass tests for official conformance, development for radv continues apace. It’s a good time to look back and talk about just how far the driver has come in such a short time.
Mesa 17.3.0 is the latest version of the open source graphics drivers and it has officially released today.
Alex Smith of Feral has been granted the right to push code into Mesa, a continuing sign of the commitment of Feral to Mesa and Vulkan.
Following on from the OpenGL shader cache, RADV the open source Vulkan driver for AMD cards can also now make use of a shader cache.
The threaded GL dispatch code to speed up some Linux games currently uses a Whitelist and now more games have been added.