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Category: Open Source
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By liamdawe, 28 March 2017 at 9:01 am UTC (14 Comments)
With the latest release of the open source itch store client, you can now stop your computer going to sleep when using a gamepad.
By liamdawe, 27 March 2017 at 10:21 am UTC (9 Comments)
I don't know how many of you play MUDs, but Mudlet, an open source cross-platform MUD client has hit version 3.0.
By liamdawe, 20 March 2017 at 8:58 am UTC (7 Comments)
A Mesa developer wrote up a blog post about the conformance of the open source Mesa Vulkan driver 'radv' for AMD.
By liamdawe, 16 March 2017 at 10:37 pm UTC (31 Comments)
Here’s an interesting one, a developer from NVIDIA noted on the Linux Kernel Mailing List that NVIDIA has been designing some new open source drivers. So I did some digging and got an interesting response.
By liamdawe, 16 March 2017 at 10:27 am UTC (16 Comments)
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.
By liamdawe, 14 March 2017 at 9:41 pm UTC (7 Comments)
Okay, so this makes me love the open source itch client even more! The client has been updated to 23.3.0 which include some pretty smart updates.
By liamdawe, 14 March 2017 at 11:57 am UTC (28 Comments)
Seems Valve really are trying to do a big push to get Linux graphics drivers up to scratch. Last night Pierre-Loup tweeted about a new hiring and the name might be familiar to some.
By liamdawe, 10 March 2017 at 3:47 pm UTC (56 Comments)
It seems Feral Interactive are continuing to help development of the Vulkan 'radv' AMD driver in Mesa, as they have pushed another patch.
By liamdawe, 9 March 2017 at 4:14 pm UTC (25 Comments)
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.
By Hamish, 8 March 2017 at 7:39 pm UTC (8 Comments)
Strife: Quest for the Sigil was both a critical and commercial disappointment for Rogue Entertainment in 1996, and the source code to the game was mislaid by its developers. Years later work begin on reverse engineering Strife using the released Doom code. Night Dive Studios would later use this community project to craft The Original Strife: Veteran Edition.
By liamdawe, 8 March 2017 at 9:42 am UTC (1 Comments)
The work on the threaded GL dispatch code for Mesa has been picked up by Timothy Arceri as Marek is now busy with other work.
By liamdawe, 6 March 2017 at 10:02 pm UTC (22 Comments)
Since we get a few comments here and there asking what Mesa is and what graphics cards will use it, here’s my attempt at clearing it up for you.
By liamdawe, 5 March 2017 at 11:48 pm UTC (20 Comments)
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.
By liamdawe, 24 February 2017 at 10:03 am UTC (14 Comments)
The open source racer SuperTuxKart is aiming to get on Steam before Greenlight is closed, so be sure to give it a vote.
By liamdawe, 22 February 2017 at 10:56 pm UTC (20 Comments)
Good news for AMD GPU owners on open source drivers, as Mesa-git now has a shader cache enabled for r600 and radeonsi.
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