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Candy Cruncher stands as an interesting piece of Linux gaming convergence, with it pulling on almost all of the major threads that defined the industry.
Depending on where you look, Linux on the desktop has somewhere between 4-6% user share on the desktop. Showing it's growing slowly but steadily overall.
Back in February we hit the three year mark of Valve's Steam Deck with SteamOS Linux, and as we approach the release of the public SteamOS 3 Beta for more devices, here's an updated look at the sales charts.
Windows 10 is close to being dead now, with support ending this year. So why not try out Linux? And bonus - you can get away from all the AI junk being pushed.
Reading the press release sounded like a late April Fools joke, but I think we all saw where Playtron were heading. After originally announcing PlaytronOS (now GameOS), their Linux-powered gaming system, they're now directly moving into crypto.
Ignoring one smaller market while supporting another, Epic Games announced they're getting Fortnite and Epic Online Services Anti-Cheat on Windows Arm.
With Microsoft pushing to improve Windows on handhelds, and reportedly working with a specific partner on an Xbox-branded gaming handheld, Valve should be watching closely with their Linux plans for Steam Deck and SteamOS.
It's been three years today since Valve released the Steam Deck. Not only has Valve shown how incredible Linux actually can be as a gaming platform, but they really kicked the industry into gear on PC gaming handhelds.
Everything except making a store people wanted to use? Ethan Evans, who was previously Vice President of Prime Gaming at Amazon, has a short retrospective of trying to take on Steam.
I have had my fair share of success in running games released up to around 2004 or so, but after that I do begin to encounter more issues with binary compatibility.