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xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games Neverwinter Nights and potentially up to Dragon Age II. This is a status update on the work involving the game Jade Empire.
Those following Dying Light would have probably seen Techland's recent posts about disabling mod support, and the reaction to it. Well, you will probably be interested in the fact that Techland are now working on some official mod tools. It also looks like another patch is due soon!
Kingdom Come: Deliverance does sound like it will be amazing, but sadly the Linux version is far off, and will be quite a wait after the Windows version.
The OpenGL successor "glNext" is going to be shown off at the GDC this year, with Valve, Epic Games, Electronic Arts, Frostbite Engine Team, Unity Technologies and Oxide Games.
Stardock, the company behind Galactic Civilizations, CEO Brad Wardell replied to a user on twitter about Linux interest, and Brad had an interesting reply you might like to see.
Techland's Dying Light is off to a very bad start, but the developers look like they will do everything they can to fix it, and this includes re-allowing modding. The Linux version should be polished up too from their latest reply to me.
Forward to the Sky is a new Steam release indie title based on the idea of taking the Japanese Anime / Visual Novel art-style and incorporating it into a action puzzle platformer with a "run of the mill" campy story.
Even though we still haven't found out what game we teamed up with Feral Interactive to do a competition for, they have unleashed a new radar blip for a new Linux port.
Thanks to pointers from our community member xpander69, we have found that Dying Light can be played almost acceptably on Linux with some messing around with the files. Updated.
We know how some of you feel about wrappers, but that's an old argument now. The game is here, and the developers are still working on improving it. The Witcher 2 had a new beta a few days ago, and we took a look and just how much of an improvement it is.
I love the idea of game creation tools that require no programming knowledge, as they enable hobbyists to have fun, quick prototyping and much more. Construct 2 is one of the finest around, and the developers have laid out plans for Construct 3.
Sadly sometimes people go on auto-pilot, and the Publisher of Two Worlds II and Raven's Cry has confirmed to me they didn't read my previous emails correctly, so Two Worlds II is not coming to Linux, but it might be, confused? I am.