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While DLSS has been technically available in the NVIDIA drivers for Linux for some time now, the missing piece was support for Proton which will be landing tomorrow - June 22.
Seems like NVIDIA are going all-out for the upcoming 470 driver series for Linux. As they've stated that finally async reprojection will be supported on Linux.
NVIDIA did a big splash at Computex 2021 with the expected announcement of two new top-end GPUs and quite a big surprise for Linux gaming with the official inclusion of NVIDIA DLSS for Proton.
Back in July 2020, NVIDIA announced the open source release of various parts of the NVAPI interface to help "Windows emulation environments" and they've now produced a much newer version.
After releasing upgrading their stable drivers with version 460.80 following the release of the the RTX 3050 and RTX 3050 Ti for laptops - a new Vulkan Beta Driver is out now.
A small stable update is out for NVIDIA users with a new driver 465.27 that rolled out on April 29 adding support for new laptop cards and some bug fixes.
The Khronos Group continues tweaking and expanding Vulkan with the 1.2.176 specification update out, which includes a new extension and NVIDIA have already hooked up support.
Another exciting moment for fans of Wayland and the future of Linux, especially if you're an NVIDIA user, as the work to provide hardware accelerated rendering for NVIDIA GPUs was merged in for Xwayland.
Get ready to do some more testing NVIDIA users, as a fresh Beta just went up for their mainline Linux drivers with 465.19.01 now available. Plus, news for pass-through on virtual machines.
Linux graphics support is still remarkably similar to how it was 20 years ago, even with all the progress that has been made in the years since. By the time of Red Hat Linux 9 the Direct Rendering Infrastructure or DRI was firmly in place in Mesa and offered 3D support for a wide number of cards.
Need the absolute latest special fixes? The developer-focused NVIDIA Vulkan Beta Driver 455.50.10 has rolled out and it includes quite a few fixes - including some just for Linux.
Back in January we reported on how NVIDIA was looking to support hardware accelerated GL and Vulkan rendering with Xwayland, and it seems it's continuing to progress.
Here's a short and sweet update on the work for Zink, the upcoming OpenGL on top of Vulkan implementation announced by Collabora which has been progressing steadily.