For a while now Linux users with NVIDIA GPUs have been reporting performance issues with DirectX12 titles using VKD3D, but a fix may finally be coming.
The popular stress-testing app OCCT recently landed on Steam, and the first major update here swaps DirectX for Vulkan by default.
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DXVK v2.7 was released over the weekend with lots of improvements for the Direct3D to Vulkan layer. Here's what's new and improved.
The much loved 3D platformer A Hat in Time just got a surprise patch to update the game for newer graphics APIs.
Vulkan has been out for around 9 years now, and The Khronos Group continue tweaking it for developers to remove frustrations.
The latest release of the Direct3D to Vulkan translation layer has been released, with version 2.6.2 bringing assorted improvements.
Another expansion of the Vulkan graphics API has arrived with the Vulkan Video Decode VP9 Extension.
Developer Eric Engestrom announced the Mesa 25.0.7 release, finishing off the 25.0 series of open source Linux graphics drivers.
Collabora developer Faith Ekstrand has announced a nice big milestone for the open source Mesa driver NVK, the NVIDIA Vulkan driver, as it has expanded Vulkan 1.4 conformance to now include Maxwell+ (Maxwell, Pascal, and Volta GPUs).
Mohawk Games continue releasing some pretty big updates to their Civilization like game Old World, with the latest aiming to fix up lots of issues and improve performance.
DXVK is a tool used by Proton that translates Direct3D 8 / 9 / 10 / 11 to Vulkan. It's one of the projects that enables Windows games to run so well on Linux platforms like Steam Deck. Version 2.6 was just released.
Time for a bit of modernisation. With the upcoming Mesa 25.1 release, Collabora developer Faith Ekstrand announced a big change for NVIDIA GPU users. If you're not using the proprietary NVIDIA driver, that is.
The free, open source and cross-platform RTS 0 A.D. Alpha 27 is now finally available and it brings with it a whole lot of new features and content.
vkQuake is an advanced port of id Software's Quake using Vulkan instead of OpenGL for rendering. It's impressive, one of the best ways to play, and the recent update sounds pretty delightful.
Developer Philip Rebohle has released DXVK version 2.5.3 bringing more improvements for this tool that translates Direct3D 8 / 9 / 10 / 11 to Vulkan.
Another bug fixes release is out for DXVK (v2.5.2), the project that translates Direct3D 8, 9, 10 and 11 to Vulkan. It's a big part of what makes Proton able to run Windows games on Steam Deck / Linux so nicely.
VKD3D-Proton v2.14 is now available bringing various improvements to the Direct3D 12 to Vulkan layer that's used by Valve's Proton for running Windows games on Linux.
The Khronos Group have today announced the release of the Vulkan 1.4 API specification, with various changes and improvements for game and application developers.
Good news for developers and open source, as AMD have now finally put up a new release of the FidelityFX SDK which now has FidelityFX FSR 3.1.
Hans-Kristian Arntzen today announced the released of VKD3D-Proton version 2.13, the Direct3D 12 API on top of Vulkan translator for Proton.
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