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Category: Vulkan

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Fancy playing Quake with the Vulkan API? Now you can


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I'm a little late on reporting this due to being ill, but Quake has been ported to Vulkan and it's open source of course.

openFrameworks C++ toolkit now has a Vulkan backend that supports Linux


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I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.

Vulkan backend for the Dolphin emulator is now feature complete


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On the github pull request to bring in the Vulkan backend for the Dolphin emulator, it now reads as feature complete.

paraLLel, a Vulkan renderer for the N64 emulator used by RetroArch


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RetroArch now has a pre-alpha Vulkan renderer for their N64 emulator. This is pretty cool to see and hopefully it helps performance.

User submission: Vulkan tutorials now up on github


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A user submission to let you know about their Vulkan tutorials that are now available to check out on github.

New Steam Client Beta adds fixes for 'upcoming' Vulkan games


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So here's something fun, the latest Steam Client Beta has 'Fixed compatibility issues with some upcoming Vulkan games'. Begin mindless speculation.

Ashes of the Singularity still plans Vulkan and Linux & SteamOS support


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A developer of Ashes of the Singularity has stated very clearly that both Vulkan and Linux/SteamOS are still planned for the big RTS game.

Croteam's Vulkan presentation slides from Reboot Develop conference are now online


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Croteam, who were the first game developer to put out a game with Vulkan (Talos Principle) have now put up their slides to their Vulkan talk.

The Talos Principle updated, 32bit support for Vulkan and more Vulkan optimizations


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Croteam are beating The Talos Principle with a hammer to bring out another stable version and a beta, both have even more Vulkan goodies.

The slides from Vulkan DevDay UK are now on Youtube with audio


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While Khronos already put up the actual slides from Vulkan DevDay UK we didn't have any audio or video, now we do. Much nicer than reading slides by themselves.

GLFW 3.2, a multi-platform API for developers released with Vulkan support


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GLFW 3.2 has just recently released and it's a major update. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons and more.

Slides now available from the Vulkan developer event held in May


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For those developers and users still wanting more information about Vulkan and developing with it, Khronos has put the slides available online from their recent developer day in the UK.

Dota 2 updated to support the Vulkan API


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Dota 2 is Valve's first game to support Vulkan, the successor to OpenGL. This is Valve's first public release of the game to use Vulkan, so there will be some rough edges.

Unity3D has plans to support Vulkan in the next quarter


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Google is currently doing their big I/O developer conference today and Unity developers are attending. It seems Vulkan is firmly in their sights.

Vulkan support for Dota 2 to come next week


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Dota 2 is the first Valve game that will support the new Vulkan API and it could be as soon as next week.

Testing The Talos Principle OpenGL vs Vulkan again, now that Valve have fixed the Steam Overlay


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Valve just recently published a new Steam beta, and they have fixed up the Steam Overlay rendering issue that was causing it to bring down Vulkan performance. I've run some fresh tests on my Nvidia 980ti to show you the difference now with it on vs before.

Steam Client Beta updated, fixes performance with Vulkan and Steam Overlay


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Well, not long after someone reported the issue to Valve from my benchmarks, the performance penalty of using Vulkan with the Steam Overlay seems to be mostly fixed.

The Talos Principle beta updated, Vulkan performance improvements & optimizations


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The Talos Principle developers have just released build 260210, the main feature for us is the improvements to their Vulkan rendering system. Also, the stable version now includes Vulkan as standard.

Nvidia releases 364.16 Vulkan driver, improved Optimus support, improved multi-threaded scaling


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Nvidia are really pushing hard on their Vulkan driver, and it's great to see them push out updates so quickly. We now have the 364.16 Vulkan driver ready for download.

Some HD videos of the Vulkan GDC sessions are now online


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For those that didn't watch the original low quality videos, the HD versions of the Vulkan GDC talks are now online.
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