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City-building strategy game 'Banished' is no longer having a Linux port

Posted by , 13 September 2017 at 5:29 pm UTC / 5780 views

This is a weird one, after blogging for a while about porting Banished to Linux (and Mac), the developer seems to have given up on it.

I'm sad, because it's a game I still haven't played and was really looking forward to a Linux version. I find it strange, because they previously blogged about the process and everything seemed to be going so well. They even said the game was actually running on both platforms back in February.

That's changed, since the latest blog post where they said:

This will likely be the last update of Banished, except for any major bug fixes. The OSX and Linux versions development has stopped, and won’t be released. Going forward I’ll be focusing on new games and projects.

It's possible it was just taking too much time. It's also possible that sales of this early-2014 title have dropped off, making the developer reassess what they're doing. Shame to see all their work go to waste and for us to get no game.

Hopefully Icculus, or someone else can pick up the port and finish it.

6 Likes, Who?
Comments
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inlinuxdude 13 September 2017 at 7:35 pm UTC
Removed from my wishlist...
TheSHEEEP 13 September 2017 at 7:38 pm UTC
Well, it really makes sense to not port a game after so much time.
I mean, really, what for?

Just hope the dev's next game will feature linux earlier.
Swiftpaw 13 September 2017 at 8:25 pm UTC
And after all the time wasted reporting and looking into this game. I'm sure they feel the same way though after working on it for so long.

I REALLY hope they've learned the lesson, and these future games of theirs will be built using cross-platform tools.
mangue 13 September 2017 at 8:41 pm UTC
This sucks. I also bought because a Linux port was announced.
Swiftpaw 13 September 2017 at 9:00 pm UTC
mangueThis sucks. I also bought because a Linux port was announced.

Hopefully No Tux No Bux is your mantra going forward! It will always be mine! Don't support games for other platforms you don't use or don't want to use!
Whitewolfe80 13 September 2017 at 9:05 pm UTC
Cool another game i do not have to care about, cancelled port loss of interest
cRaZy-bisCuiT 14 September 2017 at 1:26 am UTC
Actually I expected this to happen a few years ago already. It was pretty damn clear there won't be any port since it got postponed all the time.

I'm a bit sad since the game is supposed to be fun when a few mods. The game itself has not enough content.


The problem about the port was the engine was self-written without any usage of SDL whatsoever. It's pretty hard to manage rendering, I/O and stuff without anything like SDL, especially if the code should run on at least 3 different OS.


Last edited by cRaZy-bisCuiT at 14 September 2017 at 1:26 am UTC
Crazy Penguin 14 September 2017 at 7:47 am UTC
BrissePlayed the game a bit on Windows back when it launched, and honestly, it's kind of dissapointing. Intriguing at first, but with very dissapointing end-game and very little replay value. Gets booring really fast.
Exactly! Never understood the hype around that game.
beko 14 September 2017 at 7:53 am UTC
cRaZy-bisCuiTActually I expected this to happen a few years ago already. It was pretty damn clear there won't be any port since it got postponed all the time.

I'm a bit sad since the game is supposed to be fun when a few mods. The game itself has not enough content.


The problem about the port was the engine was self-written without any usage of SDL whatsoever. It's pretty hard to manage rendering, I/O and stuff without anything like SDL, especially if the code should run on at least 3 different OS.
This. I remember some dev blogs talking about all the X issues and stuff. I guess reinventing the wheel tool a lot of time. There's a reason why libs like SDL are used by many devs. It eases so much pain.
leillo1975 14 September 2017 at 8:32 am UTC
inlinuxdudeRemoved from my wishlist...

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