City Game Studio from Binogure Studio will have you run your own game development company, this one was actually developed on Linux using Godot Engine and other FOSS tools.
Note: Key provided by the developer to our Steam Curator, do give us a follow!
More about it:
- Each game is unique - Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
- Assign the best studio - Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"
- Furnish your studios carefully - Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
- Publish, hire, repeat - Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
It's currently in Early Access and will remain there until at least the end of 2019, so with that in mind we will hold off on a proper review until it's finished. Even so, I've played it for a while and I do think it does a number of interesting things.
The idea that you set which parts of your games to work on like Artwork or Gameplay is very cool, although I feel that does need a little explaining the first time since I was just adjusting the sliders at random. What makes this interesting, is that you can do a post-mortem afterwards to find out where you should have focused to learn for future games.
Later in the game, those aforementioned sliders have a green area on them with no explanation of what that means, putting the slider above the green area turns the bar red and again no explanation of what this actually means for your game. I assume the green areas are part of what you've learned from the post-mortem, but it really does need to be made clearer.
Hilariously the press didn't like my first game, Bob's Hot Action, which was a mix of erotic and action gameplay types:
Some of the messages you get from the press are truly random too (and slightly idiotic), although perhaps that emulates real life…
Another game I released, Bob's All Alone, was a post-apocalyptic adventure game and the press didn't like it either, despite me spending more on all the various sliders like AI, Graphics and so on. Despite the press hating most of it, one of them said it had "too much polish"—what?! How is that a bad thing! Once doing another post-mortem, turns out I needed to focus much more on AI for an adventure type game.
There's another feature I like, when doing a new game you can actually make a sequel and so Bob's Still Alone was born, my companies next post-apocalyptic adventure game. This time, to hype it up more instead of just speaking to the press I actually released a demo (which costs money). Also, learning a lesson from the previous post-mortem I cranked up the AI focus as much as possible. The press still didn't like it, I guess I have a lot to learn about game development. It was my best selling game yet though, so there's hope.
I see great things possible with City Game Studio, with the right amount of polish done on the UI and some improvements to the text (which looks weirdly spaced and clipped at times) along with new features coming in future updates (like Steam Workshop support, Contracts and a Digital Store) this could be a really great game.
You can find it on Steam it's currently 15% off until February 28th at £10.53/$13.59/€13.59.