Continuing the exciting Wine-related news tonight, DXVK [GitHub] for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.
Reminder: DXVK is one of the projects that makes up Valve's Steam Play. Enabling Windows games to run on Linux, directly through the Linux Steam client. Valve help fund the development of it.
Here's the highlights of what's new:
- 32-bit builds are now compiled with the dw2 exception model for better performance
- Minor reduction of CPU overhead
- Added configuration option to disable D3D10 support (set "d3d10.enable = False"). This can be used to let problematic D3D10 games fall back to their D3D9 renderer.
- Fixed occasional crash/hang when the state cache is enabled (#665)
- Fixed potential violation of the Vulkan specification when copying images
- Star Control: Origins: Fixed rendering issues when MSAA is enabled (#666)
While perhaps not as overly exciting as previous builds, every tiny hint of a performance increase through each release will add up to create a better experience for everyone. The level of work going into DXVK is seriously impressive.