Summer heat got you parched? Why not wet your whistle with some Wine as DXVK has a fresh release out today.
A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
DXVK 0.60 is a pretty major release, one which bumps up the recommended driver versions to 396.24.02 for NVIDIA and Mesa 18.1.2 for AMD. It also bumps up the required Wine version to Wine 3.10, requires the "VK_EXT_vertex_attribute_divisor" extension and removes workarounds for the Nvidia 390.xx driver series.
As for fixes and improvements, here's what's new:
- Initial support for 64-bit floating point instructions
- Improved context flush behaviour for games which use queries incorrectly
- Frostpunk: Fixed severe performance degradation caused by inefficient query usage by the game
- Optimized use of Vulkan pipeline barriers, leading to higher GPU throughput in some games
- Optimized use of Vulkan descriptor sets, significantly reducing CPU overhead in some games
- Final Fantasy XV: Fixed flickering geometry issue
- Fixed synchronization issues with UAV rendering
- Fixed rare issue causing DXVK to use incorrect image layouts for render targets
- Timestamp queries now return the correct GPU timer frequency
Full details on GitHub here.