Epic Games will soon be champions of Linux gaming for sure. They have done a big blog post on Linux support in Unreal Engine 4.
They re-confirm in the blog post that Linux is to be a true first-class citizen to them with native tools to create games on Linux, and to have the Windows & Mac tools enhanced to make targeting Linux easier too.
QuoteHowever, if we want Linux to take off in the game development industry at large, we need a seamless integration with existing workflows of game companies, so that costs of shipping a Linux version of the game are minimized.
Epic seem to understand the situation very well and it's really great to see them put all this into an official blog post on it. I completely agree and I am sure you will too, for Linux gaming to be a success we don't just need native tools we need tools on other platforms to have fantastic support to build for Linux too.
QuoteHaving SteamOS in mind, we consciously limited ourselves to the x86-64 architecture with the officially supported way of developing being cross-compilation from Windows (Mac OS toolchain will be added in the future).
That's not explicity clear, but it sounds like at least the tools will be 64bit only. Something to bear in mind.
They even give a shout out by name to the developers who mostly helped bring the Unreal Editor to Linux before they themselves were even able to which was kind.
They also mention some points which they don't have time for themselves like creating a benchmark for Phoronix Test Suit.
QuoteAnd of course, we encourage the UE4 community to use the opportunity to beat us again and be the first to ship an Unreal Engine 4 Linux game!
The challenge has been set, so who will be first?
A blog post like this is rather nice to wake up to, more like this please Epic. It sounds like they may soon be the best commercial AAA grade game engine for Linux.
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