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Interstellar Marines [Steam] was one of the most promising FPS games in a long time, until they basically ran out of money. They're still going and this latest updated fixes a long-standing Linux issue.

One of their online game modes "Wargames" can only be joined at specific times, the problem was on Linux the timer was always in a negative and just didn't work unless you set your regional settings to the US. The latest update this week finally fixes that issue and I've been able to actually test it. Turns out—it's actually pretty cool. Confusing as hell, but cool.

Wargames in Interstellar Marines is essentially an open-world sandbox area where you all compete for points. You find crates with points, weapons, ammo and so on. There's a Scavenge wargame mode where you can just grab as many points as possible (the only one that seems to be online right now). Then there's the Battle Royale wargame mode, where it will start eliminating players with the lowest score, until there's only three left and a winner is found. There's armed robots to deal with and other players in a bunch of connected maps you can travel between. It's a little confusing, something they should really explain to the player a bit better, but I love the idea of it.

Surprisingly, there's actually people still playing it online. I was even able to jump into a normal Deathmatch mode and get a recording of it. It reminded me of why I was so excited about this game! It feels good, the maps are dynamic and it can be a little freaky:

It has some of the most dynamic maps I've ever seen that switch between night and day, parts of the maps move around, there's weather effects and more.

I really hope they can continue working on it, as it is still really promising it just needs a big push. The lone survivor of Zero Point Software, Kim Haar Jørgensen, is still working on the game in their spare time while they work another job to keep income coming in. There's also some volunteers helping with art and code now.

If they do manage to come back in full force, I do hope they start focusing on the single-player and co-op again, as that's what was interesting about it originally. It has a few good missions, but it needs more. I think the online focus is part of what their problem was, they just didn't have a big enough player-base for what they were doing, as so many people were interested in the single-player and co-op experiences.

14 Likes, Who?
22 comments
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Boldos 20 January 2018 at 6:41 pm UTC
Hi guys,

I have a spare copy of IM (for around 2 years now!) in my Steam inventory.
Since I do not have anything better to do with it, I will give it away as a Steam gift to the first person who raises a hand here

Disclaimer: Steam account is required, since this is giftable against another steam account only.
s8as8a 20 January 2018 at 7:31 pm UTC
BoldosHi guys,

I have a spare copy of IM (for around 2 years now!) in my Steam inventory.
Since I do not have anything better to do with it, I will give it away as a Steam gift to the first person who raises a hand here

Disclaimer: Steam account is required, since this is giftable against another steam account only.
Consider my hand raised.
liamdawe 21 January 2018 at 1:03 am UTC
DoomsdayOrangeHey, IM volunteer developer here, just want to state a minor thing, Kim isnt the only person working on the game anymore. He has gathered many experienced individuals like me to volunteer with the development of the game, and since were all working for free, we dont have to run into the issue of funding. That is all.
To be clear, I only stated Kim was the sole surviving member of ZPS, I'm aware there's volunteers. I have updated the text to be clear on that.
Boldos 21 January 2018 at 1:37 am UTC
Phew... Just spent several hours in IM, and have to say it is better than it used to be (have not played it for around 1,5 years or so...)
Will definitely return!


Last edited by Boldos at 21 January 2018 at 1:37 am UTC
slaapliedje 21 January 2018 at 3:41 am UTC
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jasonmI've always had high hopes for this game. I hope they can pull through and make it work. I think honestly they should drop the story and focus on multiplayer gameplay.

Ugh, don't we already have a billion multiplayer games? From what I remember, wasn't this touted as Raven Shield, but futuristic? I love playing through the campaign in co-op mode. If it were multiplayer only, it makes the longevity of the game weak, since people keep moving onto the next best thing and the multiplayer stagnates. Make the campaign fun enough and people will keep coming back.
Sputnik_tr_02 21 January 2018 at 9:41 am UTC
Funny, after reading the article I decided to check the steam page and to my surprise it seems that i had already bought it at some point. Well i may as well install it.
bintsmok 21 January 2018 at 11:23 am UTC
tom34How many FPS you have in this game? I have very low no idea why, maybe IM not like mesa3d?

Using mesa3d from Padoka repo.

Can someone here with an RX 470 or faster verify Interstellar Marines' performance on Mesa?

tom34 is using an HD 7770 which is almost 6 years old and I can't find anything recent on YouTube.

I am interested to buy the game but I want to make sure it currently runs fine on Mesa 17.3.x.

Thanks
jasonm 21 January 2018 at 4:59 pm UTC
Kyrottimus
jasonmI've always had high hopes for this game. I hope they can pull through and make it work. I think honestly they should drop the story and focus on multiplayer gameplay.

Interesting. I couldn't disagree more. I found the multiplayer to be, while playable, both lackluster and empty. The co-op of this game is what made it shine above all others. My friends and I once played through the Neurogen Incident with all the lights off, and as things in the game escalated, we started screaming as the intensity grew and we were running around like mad trying to keep our perimeter clear and push the objective.

I really wished the co-op/campaign was *more* fleshed out before they worked on hell-week/wargames (The earlier regular deathmatch stuff was fine for the time being). I wasn't expecting a 10 hour campaign to be done in a year, but every 3 or 4 months, if they came out with a new co-op training mission, map, etc. then I think the bulk of the player base would have stuck around.

I still think Interstellar Marines has huge potential and really hope it can be more fleshed out in the coming months/years. Somethings I'd really like to see more than anything:

-A way for players to run their own server should be released (dedicated or listen)
-A limited editor (to allow for players to create their own "training scenarios" within the underground complex)
-Workshop Content
-More Single Player/Co-op missions (slowly but steadily, I think this is key). If they were added at regular intervals, I think this would be enough to bring many back to the fold.

I guess I should be more clear. I enjoyed the co-op test missions just as much as the actual campaign missions. The campaign missions seemed to simply added finding a keycard or two to open another room. Lackluster is exactly how I would compare the co-op missions over the co-op tests where you simply eliminate the robots. It just seems the co-op storyline missions take much more work to get out the door and really offered very little additional enjoyment to the game for me.
dubigrasu 21 January 2018 at 5:34 pm UTC
DoomsdayOrangeHey, IM volunteer developer here, just want to state a minor thing, Kim isnt the only person working on the game anymore. He has gathered many experienced individuals like me to volunteer with the development of the game, and since were all working for free, we dont have to run into the issue of funding. That is all.
Hi, can you please make some inquiries about the state of the SSAO on Linux builds? It used to work on older builds (Unity 4x) but since switching to Unity 5 it was disabled completely.

I asked the same question on Steam forums but nobody answered, and given the well known situation of game's development, I didn't insist.

(and well, maybe look into a Vulkan Linux build?)
Kyrottimus 21 January 2018 at 7:53 pm UTC
jasonmI guess I should be more clear. I enjoyed the co-op test missions just as much as the actual campaign missions. The campaign missions seemed to simply added finding a keycard or two to open another room. Lackluster is exactly how I would compare the co-op missions over the co-op tests where you simply eliminate the robots. It just seems the co-op storyline missions take much more work to get out the door and really offered very little additional enjoyment to the game for me.

I do agree the missions need a bit more to them, but overall I love the level layouts and the objectives themselves are quite good. I do think there needs to be more missions, more weapons, tools and items, different types of weapon sights, etc., as well as more dynamic objectives within the campaign missions, but what is there is a solid foundation and I simply want more of it.
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