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I am seriously excited to try out Construct 3, as it enables creation of games without actual coding. It uses an interesting events system like in Construct 2, Fusion and other toolkits. The developers have shown the first preview with pictures of it on Linux too.

image

It seems it's actually built using web technologies, so it will run inside a Chrome window for example. You don't need to be online to make games though, as that would be dumb. It's all using local servers. It looks like the rendering is done using CSS and WebGL 2 for the actual games and previews of projects.

The UI can be customized using CSS, so if something isn't to your liking you can hack away at it until you do like it. I love that, as many applications have fonts too small for me without a setting, so adding a simple CSS, to me, makes things a lot easier.

I have had a chat with the developer and I may be able to get Alpha access to help polish up the Linux version.

They will be planning a desktop version too for Windows, Mac and Linux.

See the full blog post here.

Thanks for pointing it out Raven! Article taken from GamingOnLinux.com.
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10 comments

Grimfist 2 Feb, 2017
Exactly my thoughts Beer. I don't like the technique behind that, Unity seems to be my number one choice here. But I can see that there is definitely interest in such tools for non-programmers, aka Designers that have cool game ideas.
So not my cup of tea, but others might have a cool use for it.
Fishticon 2 Feb, 2017
I WAS excited for this but now it just seems like the web-based GDevelop app; which is already there, free, and great.
I don't even see how this is different, other than it costs money and doesn't have a desktop app.
Liam Dawe 2 Feb, 2017
Quoting: FishticonI WAS excited for this but now it just seems like the web-based GDevelop app; which is already there, free, and great.
I don't even see how this is different, other than it costs money and doesn't have a desktop app.
Any time I've tried GDevelop it was gosh darn terrible. The guys at Scirra actually have people making fully-fledged commercial games with Construct 2. It's actually a very good and powerful tool with a good interface. Construct 3 seems to be even better, and we get support, so what's not to love?
elmapul 3 Feb, 2017
just a reminder, construct 1 was open source, but they couldnt afford to make an software without paying their bills, so they remake everything from scratch and construct 2 born closed source.

instead of supporting it, we should support things like gDevelop, its not even close to be an finished product but atleast its still is open source.

i'm not completely against proprietary games, but at least the means of productions should be open so the creator is free to do what he want and fix the bugs that he needs.
if we that are an linux comunity dont support an open source projects, we cant expect game developers to support an open source operating system
razing32 3 Feb, 2017
Quoting: liamdawe
Quoting: FishticonI WAS excited for this but now it just seems like the web-based GDevelop app; which is already there, free, and great.
I don't even see how this is different, other than it costs money and doesn't have a desktop app.
Any time I've tried GDevelop it was gosh darn terrible. The guys at Scirra actually have people making fully-fledged commercial games with Construct 2. It's actually a very good and powerful tool with a good interface. Construct 3 seems to be even better, and we get support, so what's not to love?

What about Godot mate ?
FOSS :)
Liam Dawe 3 Feb, 2017
Quoting: razing32
Quoting: liamdawe
Quoting: FishticonI WAS excited for this but now it just seems like the web-based GDevelop app; which is already there, free, and great.
I don't even see how this is different, other than it costs money and doesn't have a desktop app.
Any time I've tried GDevelop it was gosh darn terrible. The guys at Scirra actually have people making fully-fledged commercial games with Construct 2. It's actually a very good and powerful tool with a good interface. Construct 3 seems to be even better, and we get support, so what's not to love?

What about Godot mate ?
FOSS :)
Completely different type of tool, this uses an events system, not a script system. I think that's what people are missing about this tool. It services a different market.
Grimfist 3 Feb, 2017
Quoting: GuestYea, it's been Unity for me too up until recently. If you haven't been paying attention to Godot lately, I'd suggest taking a look through their recent dev blog posts. They're ramping up to become a serious Unity alternative. They've made incredible progress over the last 3 months. https://godotengine.org/devblog
Haven't had a look at Godot yet, I just had some free eBooks about Unity and got into it very easy that way. But I will have a look at it now, thanks for the hint.
elmapul 5 Feb, 2017
Quoting: liamdawe
Quoting: razing32
Quoting: liamdawe
Quoting: FishticonI WAS excited for this but now it just seems like the web-based GDevelop app; which is already there, free, and great.
I don't even see how this is different, other than it costs money and doesn't have a desktop app.
Any time I've tried GDevelop it was gosh darn terrible. The guys at Scirra actually have people making fully-fledged commercial games with Construct 2. It's actually a very good and powerful tool with a good interface. Construct 3 seems to be even better, and we get support, so what's not to love?

What about Godot mate ?
FOSS :)
Completely different type of tool, this uses an events system, not a script system. I think that's what people are missing about this tool. It services a different market.

godot fit into a different purpose.
godot = powerfull but hard to use, it should be compared to unity.

GDevelop or construct or clickteam fusion= easy to use, but limited in features (except that gdevelop is opensource and the others support extensions)
Wendigo 15 Feb, 2017
QuoteGDevelop or construct or clickteam fusion= easy to use, but limited in features (except that GDevelop is open source and the others support extensions)
GDevelop also supports extensions. It even has a Plugin API that unfortunately isn't really used due to the small community and the fact that a visual game engine is mostly used by non programmers. ;)

Godot had the luck to be a full fledged game engine that was already used for in house projects, with visual editor, GUI, physics and all the fancy extras when it was open sourced. That attracted quite a few developers from the community.

GDevelop on the other hand currently has just two developers that work on the engine in their free time. But the engine is still in active development.

One problem all those "visual programming" engines have is that the game developer can only use the behaviors the engine developer has created. If you want to create something extraordinary things get complicated.

I can't say anything about Construct since I have never used it but GDevelop (at least the installed version) has C++ and Javascript events where you can write your own code and have access to all the objects (and their behaviours) in the scene.
(It is a similar approach like in the Blender game engine with it's Python API.)

The extension system has the benefit that one can swap the game libraries that work in the background.
When creating native games SFML is used in the background for Linux, Windows and MacOS while the web extension relies on Pixi.js.
So you don't need to download the bundled Chrome Browser in order to play the games and everything should run faster.

There is currently an experimental Cocos2D back-end in the making that will also make exporting to Android more easy without using a wrapper.
elmapul 28 Feb, 2017
"GDevelop on the other hand currently has just two developers that work on the engine in their free time. But the engine is still in active development."
so what? construct was made by 3 developers when it was open source and failed, then 1 developer quit the other 2 are running an sucessfull company with an product made by only 2 paid people, thats enough to create an minimum viable product.

if 2 people can do it, we (the open source comunity) can fund 2 or more developers to do the same, we have to.

"GDevelop also supports extensions. It even has a Plugin API that unfortunately isn't really used due to the small community and the fact that a visual game engine is mostly used by non programmers. "
Gdevelop barely can do anything with its own legs, even if hunting for extensions helps, construct will have more extensions.
it need more default extensions to be competitive.
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