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GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux

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Have any fond memories of Grand Theft Auto: San Andreas? You might want to take a look at this new unofficial remake being made in Unity as it supports Linux.

The team doing this remake aren't just making sure it runs better and on more platforms, they've also added online multiplayer too and you can see it in action in the below video:

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Obviously it's all a work in progress and a little rough but it could end up being really fun to play with a bunch of friends. Looks very promising!

The main developer sent word about it and after looking it up, it does state how it "won't be a complete recreation". When querying this with them, they told me that it's more along the lines of just how much work it is to get literally every part of it working. They don't have a list of things they won't do but it's more about priority stuff first. They may also eventually move onto supporting other GTA games like Vice City too.

Like other similar recreations, you need to own a copy of the game to run it. It's open source under the MIT license on GitHub. Well, it's as open as a Unity project can be anyway.

Article taken from GamingOnLinux.com.
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32 comments
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wvstolzing 5 September 2019 at 7:51 pm UTC
This reminded me to check up on these guys: https://github.com/rwengine/openrw
It's an open reimplementation of the GTA III-series engine; but they've been making *really* slow progress over the past 5-6 years.
Lihis 5 September 2019 at 8:18 pm UTC
wvstolzingThis reminded me to check up on these guys: https://github.com/rwengine/openrw
It's an open reimplementation of the GTA III-series engine; but they've been making *really* slow progress over the past 5-6 years.

More of active contributors are needed. Spreading word of the projects existence would probably help to gain some devs.
wvstolzing 5 September 2019 at 8:25 pm UTC
Lihis
wvstolzingThis reminded me to check up on these guys: https://github.com/rwengine/openrw
It's an open reimplementation of the GTA III-series engine; but they've been making *really* slow progress over the past 5-6 years.

More of active contributors are needed. Spreading word of the projects existence would probably help to gain some devs.

Absolutely; and sure enough, there was an article on OpenRW on GoL back in 2016: https://www.gamingonlinux.com/articles/openrw-an-open-source-engine-for-grand-theft-auto-iii.7248
edo 5 September 2019 at 11:15 pm UTC
What I dont like about unity games is that you can tell its using unity by just looking at it
Botonoski 6 September 2019 at 3:43 am UTC
edoWhat I dont like about unity games is that you can tell its using unity by just looking at it
Gosh, so many people say that and yet there are quite a number of games in my library I had no clue were using Unity until I looked into it.
hardpenguin 6 September 2019 at 6:04 am UTC
If you want to play the original game on Linux, it happens to work really well in Proton/Wine
Phlebiac 6 September 2019 at 6:05 am UTC
First question: why are all the car doors opening all the time?
Desum 6 September 2019 at 6:13 am UTC
We have to seriously get more of these guys using Godot for these remake projects. The issues that are going to crop up using this proprietary engine are obvious.
Desum 6 September 2019 at 6:15 am UTC
Lihis
wvstolzingThis reminded me to check up on these guys: https://github.com/rwengine/openrw
It's an open reimplementation of the GTA III-series engine; but they've been making *really* slow progress over the past 5-6 years.

More of active contributors are needed. Spreading word of the projects existence would probably help to gain some devs.

Nearly every from-scratch open source engine rewrite project is undermanned. I've been mentioning OpenVIII where I can since the Final Fantasy 8 Remaster turned out to be a very-very bad port technically speaking.
soulsource 6 September 2019 at 8:40 am UTC
edoWhat I dont like about unity games is that you can tell its using unity by just looking at it

That's only true for games using Unity's standard shaders. Pillars of Eternity or Shadow Tactics: Blades of the Shogun look quite different, imho. The same is true for Cities: Skylines.

Edit: Also, Unity's new high High Definition Render Pipeline should allow games to improve visual quality further.


Last edited by soulsource at 6 September 2019 at 8:43 am UTC
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