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DXVK [GitHub], the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.

As mentioned in the weekend roundup (typical of this to happen just after…), the Vulkan API now has the VK_EXT_transform_feedback extension supported. This does require you to update your GPU drivers. To quote my own article since it's important and I don't want people to miss it:

NVIDIA have already pushed out 396.54.09 of their beta Vulkan driver to support it, along with AMD's RADV for Mesa getting a bunch of patches for it and Intel's ANV driver also getting patches.

The biggest addition in DXVK 0.90 is support for Stream Output, which fixes rendering issues in a lot of games when run in Wine with DXVK. Here's what the developer said:

Implemented Stream Output (#695#135). This fixes rendering issues in a lot of games, most notably missing characters or NPCs in Unity Engine-based games and The Witcher 3, Nvidia Hairworks in The Witcher 3 and Final Fantasy XV, as well as issues in Quake Champions, Overwatch, and other games.

As for bug fixes and improvements, here's what made it in:

  • Assassin's Creed Odyssey: Slight reduction of CPU overhead
  • Bioshock: Fixed race condition in D3D10 mode (#655)
  • Dark Souls 3: Fixed bug causing resolution changes not to be applied correctly
  • The Evil Within: Fixed regression causing random geometry to be rendered

Really amazing progress as always, can't wait to see this included in Steam Play seems like it's going to be quite a difference. It doesn't seem like there's much left for DXVK to do, although there's no doubt small performance improvements could still be made with enough time.

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44 comments
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TemplarGR 13 October 2018 at 3:06 pm UTC
That was fast! Now DXVK is almost feature-complete. Incredible work!
Brisse 13 October 2018 at 3:59 pm UTC
QuoteDark Souls 3: Fixed bug causing resolution changes not to be applied correctly

Just picked up DSIII and ran into that bug so that's great news for me
Comandante Ñoñardo 13 October 2018 at 4:50 pm UTC
Is Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?
Avehicle7887 13 October 2018 at 4:53 pm UTC
I gave it a test run following the guide on github, excellent work

A couple of screenshots showing Vikings: Wolves of Midgard at work. This is a Unity game and previously both the main character and none of the enemies were visible.

image

image
YoRHa-2B 13 October 2018 at 4:54 pm UTC
Comandante ÑoñardoIs Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?
Since it's Unity Engine, yes.

Pretty much everything using Unity should work fine now.
strunkenbold 13 October 2018 at 5:42 pm UTC
Outstanding work!
Its amazing how fast we move forward.
CJOR 13 October 2018 at 6:09 pm UTC
Great day for DXVK!

You forgot to clarify that Wine needs a patch to make Stream Output work
https://github.com/doitsujin/dxvk/issues/695
Brisse 13 October 2018 at 6:41 pm UTC
Comandante ÑoñardoIs Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?

Yes, but it's mostly irrelevant now that we have the Feral port. Great news for non ported games though.
Comandante Ñoñardo 13 October 2018 at 7:12 pm UTC
Brisse
Comandante ÑoñardoIs Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?

Yes, but it's mostly irrelevant now that we have the Feral port. Great news for non ported games though.

But the Feral port is using the obsolete OpenGL.. I guess now they can update the port for to use Vulkan instead.
YoRHa-2B 13 October 2018 at 7:24 pm UTC
Why "obsolete"? It works, it's supported natively by the engine, and it appears to be more than good enough for the game. No need to port it to Vulkan.

The API choice will be much more interesting for LIS2 which uses Unreal Engine 4.


Last edited by YoRHa-2B at 13 October 2018 at 7:24 pm UTC
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