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Kingdom Come: Deliverance will not aim for day-1 Linux support

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The developers of Kingdom Come: Deliverance [Official Site, Kickstarter] have put out a Kickstarter update. The bad news is that the Linux version of Kingdom Come: Deliverance will not be a day-1 release.

This was quite obvious from their lack of communication about the Linux version, but it's still sad to see it written up now.

QuoteThe next step is to focus on finalizing the quests and tuning the script, optimization as well as bug fixing. To guarantee a high quality throughout the entire game, we made a tough decision to cancel some elements to the game, including the following:

- Support for Mac and Linux platforms at launch

Now, that sounds pretty bad if you don't read it carefully enough, but the key here is "at launch". They are not cancelling the Linux version, but aiming to release it later.

Still, it's pleasing to know the Linux version isn't cancelled, as that would be really crap.

To be fair, Linux wasn't a stretch goal so it's not like they had extra funds set aside for it. I was always sceptical of a CryEngine game coming to Linux with a day-1 release, especially from a crowdfund.

They also included a video to talk about their progress:
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Eike 8 December 2016 at 6:25 pm UTC
I somehow thought they would have given up on it, so this is great news for me personally.
adamhm 8 December 2016 at 6:29 pm UTC
QuoteThank you for your email. We are very sorry that we were not able to keep our promise with a Linux version at release. This is not as it was planned as we have seen that this task is more complex in the development than we thought during the Kickstarter campaign. Right now we don´t have fixed plans regarding the Linux version, as we are strongly focused on the release and we have to look at the Linux version again after the release. This is not a satisfying answer, but the only we can provide right now.

Very disappointing I have a lot of doubts as it sounds like not much consideration has gone into cross-platform portability, which will likely make things that much harder. I'm going to get a refund and will consider buying it if/when a Linux version becomes available.
Swiftpaw 8 December 2016 at 7:14 pm UTC
Kickstarters need to define when releases will happen. If console versions are going to get delayed, say so. If the Linux version is going to take a back seat, say so, otherwise they all need to be released at the same time.
Peapoll 8 December 2016 at 8:44 pm UTC
Now, that's really disappointing. No day 1 Linux support will definitely mean no day 1 buy and (until anything eventually happens) no recommendations of the game to my friends that are on Windows either.
Lordpkappa 8 December 2016 at 8:57 pm UTC
Wow to garantee your high quality you are quiting the only reason i'm interessed to your title...
Nasra 8 December 2016 at 9:36 pm UTC
We must read "at lunch" not at launch...
MayeulC 8 December 2016 at 10:19 pm UTC
Nice to see it coming along together. I certainly don't want them to rush the game, so I was quite sad to hear that they would cut many features. Good thing that they didn't cut the Linux version

I am especially sad for the horse AI, I still hope they will implement it later somehow (but my hopes aren't too high either).

All in all, I'll have to acquire new hardware to make it run, anyway. I will probably do it for the Half-life 3 release (SteamOS exclusive), so I an not in a hurry
silmeth 8 December 2016 at 11:07 pm UTC
I’ve found a post in Czech in their forums from one of the moderators, back from March 6th. Even though on the international threads they keep saying that they keep Linux version in mind but cannot promise anything, the post in a thread about Linux Beta says:

QuoteTak se k vám vracím s nemilou zprávou.
Linuxová verze není a jen tak asi nebude. Momentálně je to prostě technicky nemožné.

which roughly translates to:

QuoteSo I’m returning to you with an unpleasant update.
There is no Linux version and there won’t be any. At the moment it is just technically impossible.

I wonder if that’s just about beta (and what are the technical – and apparently not just manpower availability – problems) – and if beta is impossible, then how can a final game be possible on Linux.

Did they use some Windows-only middleware and are waiting for a Linux and mac versions? Did they write hard to port HLSL shaders for D3D? Are the Linux drivers and OpenGL support not feasible for the work the game requires to run decently even on high-end hardware? If so, would Vulkan help (as new version of CryEngine supports it)?

EDIT: And after a little more digging I’ve found out that they use CryEngine 3 which does not support Vulkan (nor will) – and they apparently have performance issues, so I believe not doing the Linux/macOS version is related to a difficuty of doing complex optimized OpenGL rendering (but that’s only my guess).

Last edited by silmeth on 8 December 2016 at 11:43 pm UTC
Eike 9 December 2016 at 8:16 am UTC
silmethI’ve found a post in Czech in their forums from one of the moderators, back from March 6th. Even though on the international threads they keep saying that they keep Linux version in mind but cannot promise anything, the post in a thread about Linux Beta says:

That is close to what we heard "internationally":
TheRiddick 9 December 2016 at 12:08 pm UTC
Ultimately its up to CryEngine and their ability to get Vulkan working, and applying that to their Linux version of the engine. The guys working on Star Citizen are using the same engine but have a large enough team and money to actually do a fair chunk of the work themselves when the time comes, perhaps they will share that work at some point.
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