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Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS

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Left 4 Dead 2 looks like one I will be trying out soon when my Steam Controller arrives next week. Also great to see surround sound in more games!

It would be good to see Valve add native support for the Steam Controller to all of their games, but I am sure they are working on it bit by bit.

I've cancelled my controller order with GAME due to their terrible communication, and went with a 100% positive ebay seller who just didn't like it. So no matter what, I will now have one next week! Can you feel my excitement? Good luck to everyone waiting on their delivery next week.

I actually played Left 4 Dead 2 to death some time ago, but having this Steam Controller makes even older games exciting again as it will be a bit of a new experience. I think that's what I'm most excited about.

Source - Odd they didn't announce it on the actual store page.

Thanks for letting us know WorMzy. Article taken from GamingOnLinux.com.
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15 comments
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M@GOid 7 November 2015 at 11:18 am UTC
"I actually played Left 4 Dead 2 to death"
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I got 1,400 hours in L4D2, and play it with some nice folks who also passed 1,000 hours. One of them have more than 4,000 hours. So we think it is a nice game...

Surround sound. Great to hear that they are still working on it. Its a shame that so many ports do not bother to implement this important feature (I am looking at you Aspyr). But stay away from using optical connection with you surround sound system in Linux. Things are a mess right now and some home theaters will add lag to the audio.

And lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.
M@GOid 7 November 2015 at 11:33 am UTC
Off Topic:

Trine 3 is out of beta.
M@GOid 7 November 2015 at 12:25 pm UTC
After the 44 MB patch, the sound is not surround yet and the buttons scheme are still bad. Good work Valve...
OlliC 7 November 2015 at 2:06 pm UTC
MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.

How would reload while standing infront of a door?
barotto 7 November 2015 at 2:35 pm UTC
Speaking of surround sound, I played my first game with it in 2004, it was Doom 3 with a SB Audigy 2 ZS.
Eleven (!!!) years later I still use the same audio card (lol), but we have just a handful of games that support positional audio under Linux.
I just bought A:I and sadly discovered that surround doesn't work under Linux. I don't need to tell anybody how important surround audio is for a survival horror game, do I.
So I had to reinstall the game under Windows and now I can play it in all its magnificency (is it a word?). What a game!
M@GOid 7 November 2015 at 2:51 pm UTC
OlliC
MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.

How would reload while standing infront of a door?

Looks like you didn't played a lot of action FPS games, to make a question like that...

The thing is that there is a default control layout for these games, even 3rd person shooters. The button you use for action, like pic up items, open doors, activate switches AND reload your weapon is the same button, in the case of Xbox and Steam controllers, the X button (□ in the Playstation).

Every major title, like Call of Duty, Borderlands, etc, have this behavior for the X button. But some genius at Valve like to make things differently and makes playing Valve's games very annoying for gamepad players. You now, the ones they are targeting with the whole SteamOS/Machines. You don't want to make you finger memory confused when things get hot in L4D2, believe me.
Liam Dawe 7 November 2015 at 2:55 pm UTC
MGOid"I actually played Left 4 Dead 2 to death"
image

There was me thinking no one would pick up on that

I will have a Steam Controller guaranteed on Tuesday now, so my thoughts will be up this week! I will be sure to include this game now.
M@GOid 7 November 2015 at 3:09 pm UTC
barottoSpeaking of surround sound, I played my first game with it in 2004, it was Doom 3 with a SB Audigy 2 ZS.
Eleven (!!!) years later I still use the same audio card (lol), but we have just a handful of games that support positional audio under Linux.
I just bought A:I and sadly discovered that surround doesn't work under Linux. I don't need to tell anybody how important surround audio is for a survival horror game, do I.
So I had to reinstall the game under Windows and now I can play it in all its magnificency (is it a word?). What a game!

THIS.

Like a lot of things you experiment, surround sound is a thing you didn't want to give up once you got it.

I have a old set of speakers, and wanted to buy some nice home theater to use optical (SPDIF) connection for better quality. So I borrow a HT from a friend and I found that this connection is not a plug and play option in Linux, yet. Video players don't work, games too, and the ones that do have a 2-300 ms of audio lag, very annoying. I tested 2 Phillips home theaters and a expensive Yamaha receiver, all with the same lag. Only a Logitech kit worked okay, without lag, but the software problem continues. Some games work (like Counter Strike:GO) and others didn't. Even in Windows some games (the Codemasters ones) won't work with optical connection. In the end, I have to conform and keep my old set, it gives me a lot less headaches.
Mountain Man 7 November 2015 at 3:36 pm UTC
MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.
I fail to see how that's ridiculous.
M@GOid 7 November 2015 at 3:50 pm UTC
Mountain Man
MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.
I fail to see how that's ridiculous.

Do you have experience with joypads with FPS games? For a mouse and keyboard player (I am), different buttons for action (E) and reload (R) are the norm. But for gamepad players is not. It breaks the finger memory and make your experience with the game a miserable one.
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