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As it turns out, the Linux market share reported in the hardware survey for September was higher than initially reported.

Writing on Twitter, Valve's Pierre-Loup Griffais said this:

Just fixed a small rounding error in the HW survey that was affecting reported Linux usage. Distributions with less than a handful of users weren't getting factored into the total percentage. Numbers for September have just been updated: https://store.steampowered.com/hwsurvey/ 

With those fresh numbers, this means the Linux share for September was actually 0.78% not 0.71%. The recent figures now also show Windows dropping down to 96.29%. While that's a relatively small addition, it's still good to have it be more accurate.

I've updated our dedicated page tracking it, which shows that Linux is now hitting a 16 month high in terms of Steam market share. I don't think the relevance of that can be overstated, considering another 0.15% would put us back to a level we were at in September of 2016. Although, we would have a lot more users considering the ever-increasing growth of Steam.

One thing to be clear on though, is that we have no idea how long this error has been around. Meaning it could have affected months or years worth of data.

This isn't the first time there's been a flaw in the survey, like the time Valve was essentially over-counting cyber cafe customers.

Article taken from GamingOnLinux.com.
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58 comments
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Dedale 4 October 2018 at 9:06 am UTC
78/59... 32.2% increase. Cool. I hope it sets a durable trend.
Linas 4 October 2018 at 9:14 am UTC
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Dedale78/59... 32.2% increase. Cool. I hope it sets a durable trend.
With these rates we will have total world domination in no time. ;)
Corben 4 October 2018 at 9:15 am UTC
There is definitely an impact on the Linux market share since Proton. I just hope this is not a statistical anomaly, as new Steam client installations have a pretty high probability to see the survey. So this could mean, lots of people are trying Steam on Linux now, and test if their games work with Proton... and maybe don't stick with Linux the month after. But from how I understand how the survey works, those people won't be counted the month after it again, as the survey should occur only once a year. Time will tell.

Nevertheless, it's nice to see tweets like this:
Quote@puppygames
Linux is now twice as big a platform for us as MacOS is (on Steam, anyway)
It feels so good to know that Valve is really behind their commitment, to make Linux the gaming platform of the future and seeing that it is slowly but steadily becoming true.
liamdawe 4 October 2018 at 9:30 am UTC
CorbenThere is definitely an impact on the Linux market share since Proton. I just hope this is not a statistical anomaly, as new Steam client installations have a pretty high probability to see the survey. So this could mean, lots of people are trying Steam on Linux now, and test if their games work with Proton... and maybe don't stick with Linux the month after. But from how I understand how the survey works, those people won't be counted the month after it again, as the survey should occur only once a year. Time will tell.
I think one of the big reasons is also the major decline in people playing PUBG. Look at the "Players every day" graph on SteamDB and see how far it has fallen, which is big considering it was a game previously pushing the "simplified chinese" use up high. 3.2 million in January to around 1 million now.
silmeth 4 October 2018 at 9:41 am UTC
Steam Survey shows Linux increase at +0.11%, which suggests they also revised the previous month and it puts it at 0.67% instead of 0.59% (before they reported 0.12% increase from 0.59% to 0.71%).


Last edited by silmeth at 4 October 2018 at 9:42 am UTC
elmapul 4 October 2018 at 9:52 am UTC
" would put us back to a level we were at in September of 2016. "
but if they had those numbers in september of 2016, didnt that mean that the marketshare was even bigger than 0,78% back then ?
liamdawe 4 October 2018 at 10:01 am UTC
elmapul" would put us back to a level we were at in September of 2016. "
but if they had those numbers in september of 2016, didnt that mean that the marketshare was even bigger than 0,78% back then ?
We don't know how long this has been an issue, Valve haven't said. It might have only been an issue for one/two/three months.
YoRHa-2B 4 October 2018 at 10:06 am UTC
LinasWith these rates we will have total world domination in no time. ;)
Imagine, in a year we'll be at 16.8%, and in two years we'll have a market share of over 470%!

Or maybe my math is a little off, that's a possibility too.
Ardje 4 October 2018 at 10:11 am UTC
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CorbenBut from how I understand how the survey works, those people won't be counted the month after it again, as the survey should occur only once a year. Time will tell.
Well, some people never ever get a survey in their life. I think I am going to be that one.
But then again, I have lots of history with different sites having problems with my account.
I am that special snowflake, the exception, to stress the validity of the general rule.
Brisse 4 October 2018 at 10:57 am UTC
I'm going to assume this issue affected previous months as well so relatively speaking, this bump caused by this fix doesn't come from Proton. I think it's a bit early for Proton to really make an impact on these statistics and that we might see more increases during the next few months.


Last edited by Brisse at 4 October 2018 at 10:58 am UTC
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