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The first-person steampunk dungeon crawler Vaporum [Official Site] is showing signs of being released for Linux and it looks great.

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The developer actually said back in September of last year, that a Linux (and other platforms) did depend on how the game did after the initial Windows release. I guess it did okay, since it's popped up on SteamDB as of 4 days ago, with more signs as well. As always, this isn't a guarantee it's coming, but it looks like work is going into it!

It has pretty good reviews overall, so we may take a look when it releases for Linux.

About the game:

Vaporum is a grid-based, single-player & single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.

Thanks NuSuey/TuxDB.

Article taken from GamingOnLinux.com.
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Al3s 23 Jan, 2018
Looks awesome. I'll definitely keep an eye on it.
Beamboom 23 Jan, 2018
Looked cool, but very odd movement in that you can only turn 90 degrees and advance like on a game board. Wonder what the reasoning is behind this odd design decision? To emulate a board game?
scaine 23 Jan, 2018
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Impressive graphics. Not sure I still dig the whole grid-based dungeon crawling experience (I've played a lot of them), but I think I'll probably give this a shot, purely because it's single character. I get tired trying to track the multiple capabilities of four characters - you play, take a week's break, then can't get back into the game because you've forgotten it all!
razing32 23 Jan, 2018
Quoting: BeamboomLooked cool, but very odd movement in that you can only turn 90 degrees and advance like on a game board. Wonder what the reasoning is behind this odd design decision? To emulate a board game?

I would think it is more likely to emulate the old dungeon crawler formula.
tuubi 23 Jan, 2018
Quoting: razing32
Quoting: BeamboomLooked cool, but very odd movement in that you can only turn 90 degrees and advance like on a game board. Wonder what the reasoning is behind this odd design decision? To emulate a board game?

I would think it is more likely to emulate the old dungeon crawler formula.
Dungeon crawlers have already made a comeback, haven't they? I thought even you young whippersnappers would be familiar with Legend of Grimrock if not the rest.

But man, good old Dungeon Master, the Eye of the Beholder series, Lands of Lore, Captive, Bloodwych, the Might and Magic series, Ishar... Now that I think about it, it must have been an important genre before "real" 3D rpg games arrived on the scene.
scaine 23 Jan, 2018
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Quoting: tuubi
Quoting: razing32
Quoting: BeamboomLooked cool, but very odd movement in that you can only turn 90 degrees and advance like on a game board. Wonder what the reasoning is behind this odd design decision? To emulate a board game?

I would think it is more likely to emulate the old dungeon crawler formula.
Dungeon crawlers have already made a comeback, haven't they? I thought even you young whippersnappers would be familiar with Legend of Grimrock if not the rest.

But man, good old Dungeon Master, the Eye of the Beholder series, Lands of Lore, Captive, Bloodwych, the Might and Magic series, Ishar... Now that I think about it, it must have been an important genre before "real" 3D rpg games arrived on the scene.

Bloodwych! Nostalgia ahoy! I played hundreds of hours of that as an early teen with my best friend at the time, two characters each. Amazing game.

Also, Hired Guns - not joking, me and three mates completed that over various sessions by playing two mice plugged into the Amiga, and one player on each side of the keyboard. What a game!

But yeah, it was Dungeon Master that made it all possible. Completed it countless times - four player party, three player party, two player party, but I don't think I managed it with just a single character.

So, yeah, played a lot of these - Fall of the Dungeon Guardians was the most recent one, but I found it just too much to keep track of. Much more tactical than something like Legend of Grimrock.
ziabice 23 Jan, 2018
If you are into this type of games take a look to StarCrawlers, too.
wazz4657 24 Jan, 2018
I came very close to buying this on GOG to run in WINE last sale. It looks great, like Grimrock/Starcrawlers. I just picked up the (finally) released beta of Battlechasers though, so hopefully this takes a little time to release.
calfret 24 Jan, 2018
Yeah, I donno. It looks great, but I see no need to require grid based movement. Perhaps this could be a featured toggled on and off? I suppose that would be extremely hard to code. Maybe I shouldn't rule out the game just because of that.
wazz4657 25 Jan, 2018
Quoting: calfretYeah, I donno. It looks great, but I see no need to require grid based movement. Perhaps this could be a featured toggled on and off? I suppose that would be extremely hard to code. Maybe I shouldn't rule out the game just because of that.

Really it's just the style of the game. In a game like that, a lot of the puzzles are going to hinge on you moving 1 square at a time. You'll be dealing with trap doors, probably pressure tiles, etc. Also even though it's not turn based, all the combat is going to be based on a move...wait...attack... sort of rhythm. It's never going to feel like, say an Elder Scrolls game, but if you go in expecting a DC you probably won't be disappointed. Keep in mind this is a genre that really appeals to gamers of a certain age though, so your mileage may vary.
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