You can sign up to get a daily email of our articles, see the Mailing List page!
Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can support us on Paypal and Liberapay!

Micro Machines World Series will be a day-1 Linux release this Friday

Posted by , / 14912 views
On Friday, Micro Machines World Series [Steam] will officially launch with day-1 Linux support as now confirmed by Codemasters.

I already posted about Micro Machines World Series coming to Linux, but the release date for Windows & Linux didn't match, as Virtual Programming's message said the 30th and the Steam store still said the 23rd. Obviously the 23rd passed and nothing happened...

Recently the Steam store page has been updated to the 30th and now Codemasters themselves have tweeted out to confirm the release on all platforms, Linux included:



I'm excited, since I actually played these games as a youngster and loved them. It's also great to know that Virtual Programming are well and truly still in the Linux porting game, as their work is usually pretty good.

I will have some thoughts up at release, stay tuned.

Thanks for the Twitter poke, Jake!
14 Likes, Who?
Comments
Page: 1/2»
  Go to:

Kohrias 26 June 2017 at 6:12 pm UTC
View PC info
  • Supporter
Great news! Lookibg forward to it!
dubigrasu 26 June 2017 at 6:35 pm UTC
Feels good to see Codemasters mentioning Linux in their announcement.
Pangachat 26 June 2017 at 6:42 pm UTC
Then i buy it on Friday i guess
Ehvis 26 June 2017 at 7:01 pm UTC
View PC info
  • Supporter
Surprising to see a new release during a steam sale. That's normally a pretty dead period in that regard.
tjemni 26 June 2017 at 7:21 pm UTC
I don't have to money right now to buy new games, but if I did I would have bought this one. And in the end: it is always nice to see day one Linux support!
BlackBloodRum 27 June 2017 at 4:44 am UTC
Hang on, port by Virtual Programming? I thought they weren't doing Linux ports anymore? What with them closing their github and all?

PS: I wonder if they can give us the latest Saints Row 4 update which includes the workshop support? ;-)
jaycee 27 June 2017 at 12:06 pm UTC
BlackBloodRumHang on, port by Virtual Programming? I thought they weren't doing Linux ports anymore? What with them closing their github and all?

Whatever gave you that impression? I used to run the Github issue tracker. I left the company, and I guess they felt that it was better to stick with their standard support ticket system.

BlackBloodRumPS: I wonder if they can give us the latest Saints Row 4 update which includes the workshop support? ;-)

Ask DSV about that. They would need to request the job, provide the code, and pay for it to be done.
ProfessorKaos64 28 June 2017 at 2:01 am UTC
Yes! As a huge fan of the old gameboy game, I am so excited!
BlackBloodRum 28 June 2017 at 5:25 am UTC
jayceeWhatever gave you that impression? I used to run the Github issue tracker. I left the company, and I guess they felt that it was better to stick with their standard support ticket system.
Lack of linux games from them recently, plus of course the github closing - seemed a bit odd from an outsider just suddenly seeing it disappear.

jayceeAsk DSV about that. They would need to request the job, provide the code, and pay for it to be done.

Yeah see, that's the odd thing..

If you check the news article:
https://steamcommunity.com/games/206420/announcements/detail/341540564442677295

(note at bottom)

It would seem DS had full intention of getting it ported but nothing came of it. Perhaps VP couldn't do it? Although considering is effectively a tailored wine it should just be the case of replacing the binaries.

It's a shame VP didn't fix their SR2 port though, a lot of the errors in the game log were VPs fault such as these:

Quotelibav: Custom get_buffer() for use withavcodec_decode_audio3() detected. Overriding with avcodec_default_get_buffer

[thread 0000000f][E][38711]: libav: Please port your application to avcodec_decode_audio4())

But to be fair SR2 didn't exactly have a perfect windows port either, so they were stuck porting a bad port.

Oh well, hopefully in the future their ports will be better! :-).
Beamboom 28 June 2017 at 8:44 am UTC
jayceeI left the company

What are you up to these days? Still in the gaming industry?
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon or Liberapay. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

We also accept Paypal donations and subscriptions! If you already are, thank you!

Due to spam you need to Register and Login to comment.


Or login with...

Livestreams & Videos
None currently, submit yours here!
See more!
Popular this week
View by Category
Contact
Latest Forum Posts
Facebook