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Open-world vehicle builder 'TerraTech' has left Early Access

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I absolutely love games that let me build something, drive around and blow stuff up so I've been enjoying my time with TerraTech which is now out.

Unlike Robocraft, TerraTech isn't just about building a powerful vehicle and destroying everyone. While it does have a PvP multiplayer mode, the main dish is actually the open-world single-player environment. That's not all it has to offer, as it also has creative mode to do whatever you want, a sumo fighting mode and a gauntlet challenge mode as well. 

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The good news is that this is only the beginning. Like a lot of "released" games, they plan to continue updating it! With a co-op creative mode, full gamepad support, improving some behaviours of the AI and eventually they will be moving onto a possible co-op campaign, better online PvP multiplayer, a proper in-game Blockpedia and so on. Read more about their future plans here.

The building system is really easy to use, since blocks simply snap together like Lego. When you blow enemies up, they leave blocks laying around for you to pinch as well. What's also quite sweet, is that you build a base from similar blocks and when you want to move around, you pick them up and attach them to your vehicle and just drive away with them—I honestly thought that was a pretty awesome.

Although, a lot of my time has been spent like this:

Thankfully, you can just tap the B button to bring up the "build beam" and you can easily flip yourself the right away.

I'm glad they're planning an in-game "Blockpedia", because it honestly feels like a pretty big omission for such a game. I was picking up plenty of blocks, attaching them and not having the faintest idea on what they did. Thankfully there is this which helps.

There's a lot of little things that make me appreciate it, like the Trading Station literally spitting out blocks you buy or shooting resources up into space that you deliver to make a tidy profit. Enemies will run away when outmatched too, which is hilarious when chasing them as you grind them down to a block or two.

Overall, it feels like a really fun game. I've already lost many hours to it and I can see myself happily continuing my journey.

Grab a copy from Humble Store or Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Chronarius Aug 14, 2018
Quoting: MayeulCThat was a bit too harsh to my liking. Firstly, CDPR and GOG (CD Projeckt Blue) are a bit more separate entities than you seem to think (AFAIK).

Just scroll down the page on GOG and you will following line at the end:
GOG Sp. z o.o. 2018. Part of CD PROJEKT group.

Quoting: MayeulCSecondly, while they could do a lot more to support Linux, they still bring some of their DOSBox wrappers, etc. I hope that will change and they'll be a bit more proactive, open platforms are in their interest. However, that would be a catch-22, and a bit unjust to boycott their store.

They can do a hell lot better support for Linux. IMHO it gets worse every year. There are many Games which have a native build on Steam but not GOG, or if they have it is singleplayer only, because of Galaxy.

TerraTech ist just another game which gets crippled and/or removed, again. Do you remember Armello? They released an Armello DRM Free Edition (Singleplayer only!!!) on GOG, which got pulled from the store shortly after. Or just not so long ago. GOG didn't get the Multiplayer Update for No Man's Sky. IMHO the Developer/Publisher should offer a refund or a Steamkey if they pull a game from a store and/or cripple it.

Then we have games in GOGs store which get many updates on Steam, but not on GOG.

Quoting: MayeulCAlso show Valve and other publishers that there's demand for (Linux) DRM-free titles ;)

Valve isn't forcing DRM on Developers and Publishers. It is up to them if they want to use any DRM measures. There are many games on Steam which work fine without the Steam-Client.

Quoting: MayeulCAbout other saying that steamworks could be the problem; that might be true, but the networking part was open sourced by valve some time ago, so that might not be a problem.

That doesn't mean that you can ship biniaries of the Steam-Libraries with your games in other stores.
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