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Porting machine Ryan 'Icculus' Gordon shared a screenshot on twitter of the work he has put into the open source release of Serious Engine 1 working on Linux & Mac.

Hey @Croteam, welcome Serious Engine 1 back to Linux and Mac OS X. pic.twitter.com/Gl3l2nk58b

— Ryan C. Gordon (@icculus) April 1, 2016

After resolving some code conflicts, it's also now working on Linux:

Okay, NOW we're up on Linux again (thanks to @salamanderrake for most of the heavy lifting, though!) pic.twitter.com/5iRRGQ0ZH4

— Ryan C. Gordon (@icculus) April 3, 2016

Be fun to see it all properly merged and released, so we can enjoy some classic Serious Sam on an open source engine.

You can also see a bit of Linux porting history, as Ryan put up the original changelog when he first ported it to Linux. Find more on that here.

You can find the official github here.

Article taken from GamingOnLinux.com.
Tags: FPS, Open Source
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RTheren 4 Apr, 2016
There was a interview (sort of) with Ryan Gordon on LinuxGameCast Weekly Wednesdays.

YT


Last edited by Liam Dawe on 4 April 2016 at 2:32 pm UTC
nerdknight 4 Apr, 2016
And here is Gordon's fork of the project: https://github.com/rcgordon/Serious-Engine, inside Sources is a script for building on Linux, haven't tested yet
Mnoleg 4 Apr, 2016
Thank you very much Ryan!
pete910 4 Apr, 2016
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Knew it wouldn't take him long :D

I'd watched that vid during the weekend, As ven stated he was the sole game industry for us nixiers at one point :O

PS
Still bad blood between LGC and GOL/you liam ?
Liam Dawe 4 Apr, 2016
Quoting: pete910PS
Still bad blood between LGC and GOL/you liam ?
Yes, and I have removed the video from RT on it. I will not allow their stuff on here.
RTheren 4 Apr, 2016
Quoting: liamdawe
Quoting: pete910PS
Still bad blood between LGC and GOL/you liam ?
Yes, and I have removed the video from RT on it. I will not allow their stuff on here.

Sorry, I didn't know that
Hamish 4 Apr, 2016
Just as long as the bugs from the original beta ports do not re-manifest themselves here. ;)

I wonder how long this will take to reach the AUR.


Last edited by Hamish on 4 April 2016 at 4:04 pm UTC
gbudny 4 Apr, 2016
Quoting: pete910I'd watched that vid during the weekend, As ven stated he was the sole game industry for us nixiers at one point :O

I can't find the moment in the history of Linux games when Icculus was "the sole Linux game industry." I found many articles created by people who described the history of Linux games in this way: "Loki was closed in 2002, and the first Humble Indie Bundle was in 2010."

There were many games published between 2002 and 2010 mostly by LGP and Runesoft. Additionally, I can point out many indie game companies who published games for Linux e.g. Basilisk Games, Illwinter Game Design etc., and many big companies published their games e.g. id software, Bioware etc. Unfortunately, many indie companies who were active between 2002 and 2010 are closed now like Jugilus or they stopped to port/sell games to Linux e.g. KarjaSoft.

I think that Ryan was the only person who was the Linux game porter involved in so many projects, and many of them were very popular like ut2004, Second life.


Last edited by gbudny on 4 April 2016 at 7:04 pm UTC
STiAT 5 Apr, 2016
Quoting: HamishJust as long as the bugs from the original beta ports do not re-manifest themselves here. ;)

I wonder how long this will take to reach the AUR.

Some issues were already fixed, mostly with menu, tooltips, compute and sound (which was a major pain for me in the betas which were available). Even some network code was fixed (as the error when levels finished).

The difference is: everything we stumble across now, we can fix :-).


Last edited by STiAT on 5 April 2016 at 5:40 am UTC
ProfessorKaos64 5 Apr, 2016
Quoting: RTherenThere was a interview (sort of) with Ryan Gordon on LinuxGameCast Weekly Wednesdays.

YT
What's the ep title? Looking now
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